Wiki
Research Sources
Research baseline recorded on 2026 04 17.
Status: Source-backed
Research baseline recorded on 2026-04-17.
Necesse Sources
These were used as the main progression-planning basis.
| Source | Purpose |
|---|---|
| Bosses | Full progression ladder and gate ordering |
| Armor | Armor tier grouping and named set list |
| Weapons | Weapon family structure and family counts |
| Biomes | Major biome list and special biome references |
| Incursion Biomes | Endgame biome cluster structure |
| Caves | Cave and deep cave progression context |
| NPCs | Settlement, NPC, and recruitment overview |
| Adventure Journal | Optional biome challenge and reward structure |
Terraria Sources
These were used to merge in mobility, world escalation, and broader equipment ideas.
| Source | Purpose |
|---|---|
| Mounts | Permanent mount unlock structure, role variety, and mount utility breadth |
| Accessories | Accessory density, modifiers, and build-defining utility equipment |
| Guide:Class setups | Classless loadout philosophy built from equipment rather than locked classes |
| Event | Invasions, celebrations, and world-state escalation hooks |
| Hardmode | Midgame world escalation and new ore/event layer concept |
| NPCs | Town services, progression-linked NPCs, and local support roles |
| Town | Biome-linked town value and travel network inspiration |
| Mimics | Region-specific elite threats with targeted rewards |
| Fishing | Optional side-loop structure and biome-specific reward delivery |
| Hook | Early traversal unlock philosophy |
| Hooks | Advanced grapple behaviors and traversal utility |
Supporting Platform Sources
These were used for pack and server workflow planning.
| Source | Purpose |
|---|---|
| Crafty Minecraft server import docs | Confirms prepared server zip import workflow |
| CurseForge profile sharing | Confirms shareable client profile zip workflow |
| FTB Quests | Quest framework candidate |
| KubeJS | Script and data-driven content control |
| Lootr | Per-player loot support |
| Waystones | Travel and shared warp support |
| Controlify | Controller-first baseline with DualSense support claims and GUI navigation |
| Xaero's Minimap | Minimap, waypoints, cave mode, and server-side policy options |
| Xaero's World Map | Fullscreen explored-world map and waypoint management layer |
| Open Parties and Claims | Party system and ally-player visibility integration for Xaero maps |
| Xaero's Minimap and Waystones Compatibility | Optional waypoint and waystone integration layer |
| EMI | Recipe visibility and player support |
| Curios API | Equipment slot framework candidate for relics |
| YUNG's Better Dungeons | Dungeon scaffolding candidate |
| When Dungeons Arise | Large structure scaffolding candidate |
Verified Scope Counts
These counts are useful for sizing the project.
- Armor category pages: about
158 - Materials category pages: about
99 - Trinket category pages: about
87 - Weapon families:
- Swords:
22 - Greatswords:
10 - Spears:
14 - Glaives:
5 - Boomerangs:
11 - Other melee:
12 - Bows:
20 - Greatbows:
9 - Guns:
15 - Magic staves:
31 - Magic books:
6 - Other magic:
5 - Summon weapons with slots:
14 - Summon weapons without slots:
8 - Throw weapons:
3 - Explosives:
4
Known Gaps
The following are not yet fully inventoried into this repo:
- Every single relic effect equivalent page
- Every decorative or furniture page
- Every NPC shop table in final detail
- Every boss move-by-move attack script
- Every individual crafting recipe
- Every optional side item and vanity drop
- Every Terraria mount and accessory effect translated into final project-specific mechanics
That gap is acceptable for roadmap and architecture work. It is not acceptable for final content parity.