Wiki

Research Sources

Research baseline recorded on 2026 04 17.

Status: Source-backed

Research baseline recorded on 2026-04-17.

Necesse Sources

These were used as the main progression-planning basis.

Source Purpose
Bosses Full progression ladder and gate ordering
Armor Armor tier grouping and named set list
Weapons Weapon family structure and family counts
Biomes Major biome list and special biome references
Incursion Biomes Endgame biome cluster structure
Caves Cave and deep cave progression context
NPCs Settlement, NPC, and recruitment overview
Adventure Journal Optional biome challenge and reward structure

Terraria Sources

These were used to merge in mobility, world escalation, and broader equipment ideas.

Source Purpose
Mounts Permanent mount unlock structure, role variety, and mount utility breadth
Accessories Accessory density, modifiers, and build-defining utility equipment
Guide:Class setups Classless loadout philosophy built from equipment rather than locked classes
Event Invasions, celebrations, and world-state escalation hooks
Hardmode Midgame world escalation and new ore/event layer concept
NPCs Town services, progression-linked NPCs, and local support roles
Town Biome-linked town value and travel network inspiration
Mimics Region-specific elite threats with targeted rewards
Fishing Optional side-loop structure and biome-specific reward delivery
Hook Early traversal unlock philosophy
Hooks Advanced grapple behaviors and traversal utility

Supporting Platform Sources

These were used for pack and server workflow planning.

Source Purpose
Crafty Minecraft server import docs Confirms prepared server zip import workflow
CurseForge profile sharing Confirms shareable client profile zip workflow
FTB Quests Quest framework candidate
KubeJS Script and data-driven content control
Lootr Per-player loot support
Waystones Travel and shared warp support
Controlify Controller-first baseline with DualSense support claims and GUI navigation
Xaero's Minimap Minimap, waypoints, cave mode, and server-side policy options
Xaero's World Map Fullscreen explored-world map and waypoint management layer
Open Parties and Claims Party system and ally-player visibility integration for Xaero maps
Xaero's Minimap and Waystones Compatibility Optional waypoint and waystone integration layer
EMI Recipe visibility and player support
Curios API Equipment slot framework candidate for relics
YUNG's Better Dungeons Dungeon scaffolding candidate
When Dungeons Arise Large structure scaffolding candidate

Verified Scope Counts

These counts are useful for sizing the project.

  • Armor category pages: about 158
  • Materials category pages: about 99
  • Trinket category pages: about 87
  • Weapon families:
  • Swords: 22
  • Greatswords: 10
  • Spears: 14
  • Glaives: 5
  • Boomerangs: 11
  • Other melee: 12
  • Bows: 20
  • Greatbows: 9
  • Guns: 15
  • Magic staves: 31
  • Magic books: 6
  • Other magic: 5
  • Summon weapons with slots: 14
  • Summon weapons without slots: 8
  • Throw weapons: 3
  • Explosives: 4

Known Gaps

The following are not yet fully inventoried into this repo:

  • Every single relic effect equivalent page
  • Every decorative or furniture page
  • Every NPC shop table in final detail
  • Every boss move-by-move attack script
  • Every individual crafting recipe
  • Every optional side item and vanity drop
  • Every Terraria mount and accessory effect translated into final project-specific mechanics

That gap is acceptable for roadmap and architecture work. It is not acceptable for final content parity.