Wiki
Model Bible
This page defines how the planned creature roster should look in model space before textures and animation polish arrive.
Status: Planned
This page defines how the planned creature roster should look in model space before textures and animation polish arrive.
Source of Truth
- Canonical roster data lives in
tools/generate_creature_bible.py. - Generated model sources live in
mod/model_source/blockbench/. - Boss encounter intent lives in Boss Registry.
- Normal and elite creature intent lives in Mob Registry.
Model Rules
- Stay recognizably Minecraft-readable even when a creature is fantasy-heavy.
- Use one or two silhouette ideas per creature, not six.
- Preserve broad vanilla proportions where the creature comes from a mutated familiar mob.
- Let late-breach entities get stranger by appendage count, halo language, and arena size before drifting into abstract noise.
- Keep enough empty space inside silhouettes that the player can read the attack body quickly on controller and in multiplayer.
Archetype Guide
| Archetype | Purpose |
|---|---|
beetle |
Compact shell-forward insect silhouette for casters, miners, and spitters. |
bird |
Wing-span silhouette for vultures, bats, kites, and breach fliers. |
construct |
Armor, kiln, shrine, or guardian bodies that should feel forged or assembled instead of bred. |
crab |
Broad shell, clear side-walk stance, and one memorable claw or tool arm. |
floating_eye |
Clear central eye read with rear appendages or halo shards kept subordinate. |
floating_idol |
Shrine-icon body with enough appendage motion to become a living hazard. |
mimic |
Storage, architecture, or vessel body plan that opens into a monster instead of beginning like one. |
moth |
Winged insect line with more elegance and layered planes than the spider families. |
mutant_biped |
Vanilla-humanoid body plan kept readable, then distorted through regional overgrowth, armor, or decay. |
quadruped_boar |
Low heavy beast silhouette built around shoulder mass and tusk impact. |
quadruped_canid |
Fast animal frame for wolves, hounds, jackals, and rat-like runners. |
quadruped_ungulate |
Clear hoofed animal silhouette for deer, goats, rams, and shrine beasts. |
raider |
Grounded human combat frame with gear bulk and asymmetry from weapons, coats, ropes, or banners. |
ray |
Flat glider silhouette for cave drifters and sky fantasy animals. |
robed_mage |
Tall robe-driven silhouette with long sleeves, clear casting hands, and strong head or collar framing. |
serpent |
Long-body pressure line for swamp eels, desert stalkers, and mid-boss coil predators. |
slime |
Soft mass with interior cores or spikes so each slime line reads different before it moves. |
spider |
Wide leg language, strong abdomen read, and room for lace, cocoon, or crypt ornamentation. |
tentacle_aberration |
A readable central body plus big tentacle language, never just random noodles. |
vampire |
Slim predatory biped with elegant linework, cloak language, and fast duelist posture. |
wyrm |
Large dragon or sky serpent framework with a clear head read and strong tail silhouette. |
File Layout
- Bosses:
mod/model_source/blockbench/bosses/*.bbmodel - Mobs:
mod/model_source/blockbench/mobs/*.bbmodel - Catalog:
mod/model_source/blockbench/catalog.json
Key Identity Calls
Ashroot SentinelandHorned Regentare both hoofed apex beasts, but one is rooted shrine brutality while the other is open-ground nobility.The White BroodandSilk Cathedral Regentare both spiders, but the former is frosted nest terror and the latter is lace-architect royalty.The Null Scribe,Tendril Idol,Rift Tentacle, andThe Horizon Splittersatisfy the project’s tentacle-monster requirement at escalating scales.Crimson Chorus,Bloodbound Vampire,Moonveil Huntsman,Eclipse Courtier, andVelvet Eclipseestablish a full vampire ladder instead of one token blood mob.Mother Slurrycaps a real slime family instead of leaving slimes as one-note joke enemies.