Wiki

Model Bible

This page defines how the planned creature roster should look in model space before textures and animation polish arrive.

Status: Planned

This page defines how the planned creature roster should look in model space before textures and animation polish arrive.

Source of Truth

  • Canonical roster data lives in tools/generate_creature_bible.py.
  • Generated model sources live in mod/model_source/blockbench/.
  • Boss encounter intent lives in Boss Registry.
  • Normal and elite creature intent lives in Mob Registry.

Model Rules

  • Stay recognizably Minecraft-readable even when a creature is fantasy-heavy.
  • Use one or two silhouette ideas per creature, not six.
  • Preserve broad vanilla proportions where the creature comes from a mutated familiar mob.
  • Let late-breach entities get stranger by appendage count, halo language, and arena size before drifting into abstract noise.
  • Keep enough empty space inside silhouettes that the player can read the attack body quickly on controller and in multiplayer.

Archetype Guide

Archetype Purpose
beetle Compact shell-forward insect silhouette for casters, miners, and spitters.
bird Wing-span silhouette for vultures, bats, kites, and breach fliers.
construct Armor, kiln, shrine, or guardian bodies that should feel forged or assembled instead of bred.
crab Broad shell, clear side-walk stance, and one memorable claw or tool arm.
floating_eye Clear central eye read with rear appendages or halo shards kept subordinate.
floating_idol Shrine-icon body with enough appendage motion to become a living hazard.
mimic Storage, architecture, or vessel body plan that opens into a monster instead of beginning like one.
moth Winged insect line with more elegance and layered planes than the spider families.
mutant_biped Vanilla-humanoid body plan kept readable, then distorted through regional overgrowth, armor, or decay.
quadruped_boar Low heavy beast silhouette built around shoulder mass and tusk impact.
quadruped_canid Fast animal frame for wolves, hounds, jackals, and rat-like runners.
quadruped_ungulate Clear hoofed animal silhouette for deer, goats, rams, and shrine beasts.
raider Grounded human combat frame with gear bulk and asymmetry from weapons, coats, ropes, or banners.
ray Flat glider silhouette for cave drifters and sky fantasy animals.
robed_mage Tall robe-driven silhouette with long sleeves, clear casting hands, and strong head or collar framing.
serpent Long-body pressure line for swamp eels, desert stalkers, and mid-boss coil predators.
slime Soft mass with interior cores or spikes so each slime line reads different before it moves.
spider Wide leg language, strong abdomen read, and room for lace, cocoon, or crypt ornamentation.
tentacle_aberration A readable central body plus big tentacle language, never just random noodles.
vampire Slim predatory biped with elegant linework, cloak language, and fast duelist posture.
wyrm Large dragon or sky serpent framework with a clear head read and strong tail silhouette.

File Layout

  • Bosses: mod/model_source/blockbench/bosses/*.bbmodel
  • Mobs: mod/model_source/blockbench/mobs/*.bbmodel
  • Catalog: mod/model_source/blockbench/catalog.json

Key Identity Calls

  • Ashroot Sentinel and Horned Regent are both hoofed apex beasts, but one is rooted shrine brutality while the other is open-ground nobility.
  • The White Brood and Silk Cathedral Regent are both spiders, but the former is frosted nest terror and the latter is lace-architect royalty.
  • The Null Scribe, Tendril Idol, Rift Tentacle, and The Horizon Splitter satisfy the project’s tentacle-monster requirement at escalating scales.
  • Crimson Chorus, Bloodbound Vampire, Moonveil Huntsman, Eclipse Courtier, and Velvet Eclipse establish a full vampire ladder instead of one token blood mob.
  • Mother Slurry caps a real slime family instead of leaving slimes as one-note joke enemies.