Wiki

Bestiary

This page is the canonical index for the planned creature roster.

Status: Planned

This page is the canonical index for the planned creature roster.

It merges the density target implied by Necesse and Terraria into an original ChonkyCraft monster ladder that still fits Minecraft ecology, readability, and silhouette language.

Use this page first, then go deeper into the detailed pages:

Scope Summary

  • Planned boss encounters: 20
  • Planned boss entity models: 21
  • Planned mob, elite, breach, and stormfront entity models: 68
  • Total planned creature model-source files: 89

Phase Coverage

Phase Boss Entities Mob Entities
01 1 5
02 1 4
03 1 4
04 1 4
05 1 4
06 1 4
07 1 4
08 1 4
09 1 4
10 1 4
11 1 4
12 2 4
13 1 5
14 3 7
15 3 5
16 1 2

Required Fantasy Coverage

  • Tentacle monsters: The Null Scribe, Vine Lurker, Tendril Idol, Rift Tentacle, and The Horizon Splitter
  • Slime ladder: Glass Slime, Tar Slime, Marrow Slime, Rot Jelly, Slurry Spawn, and Mother Slurry
  • Fantasy animals: Moss Wolf, Cairn Goat, Pale Elk, Canopy Drifter, Ash Jackal, Prism Ray, and multiple mount-adjacent beast silhouettes in the boss ladder
  • Mages and ritual casters: Marsh Hexer, The Null Scribe, Cinder Acolyte, Starwell Adept, Starved Arcanist, and the Cinder Twin Ascetics
  • Vampires and blood-night threats: Bloodbound Vampire, Crimson Chorus, Moonveil Huntsman, Eclipse Courtier, and Velvet Eclipse

Silhouette Spread

Archetype Count Direction
beetle 5 Compact shell-forward insect silhouette for casters, miners, and spitters.
bird 7 Wing-span silhouette for vultures, bats, kites, and breach fliers.
construct 6 Armor, kiln, shrine, or guardian bodies that should feel forged or assembled instead of bred.
crab 1 Broad shell, clear side-walk stance, and one memorable claw or tool arm.
floating_eye 3 Clear central eye read with rear appendages or halo shards kept subordinate.
floating_idol 2 Shrine-icon body with enough appendage motion to become a living hazard.
mimic 3 Storage, architecture, or vessel body plan that opens into a monster instead of beginning like one.
moth 2 Winged insect line with more elegance and layered planes than the spider families.
mutant_biped 9 Vanilla-humanoid body plan kept readable, then distorted through regional overgrowth, armor, or decay.
quadruped_boar 2 Low heavy beast silhouette built around shoulder mass and tusk impact.
quadruped_canid 6 Fast animal frame for wolves, hounds, jackals, and rat-like runners.
quadruped_ungulate 5 Clear hoofed animal silhouette for deer, goats, rams, and shrine beasts.
raider 3 Grounded human combat frame with gear bulk and asymmetry from weapons, coats, ropes, or banners.
ray 2 Flat glider silhouette for cave drifters and sky fantasy animals.
robed_mage 6 Tall robe-driven silhouette with long sleeves, clear casting hands, and strong head or collar framing.
serpent 3 Long-body pressure line for swamp eels, desert stalkers, and mid-boss coil predators.
slime 6 Soft mass with interior cores or spikes so each slime line reads different before it moves.
spider 7 Wide leg language, strong abdomen read, and room for lace, cocoon, or crypt ornamentation.
tentacle_aberration 3 A readable central body plus big tentacle language, never just random noodles.
vampire 7 Slim predatory biped with elegant linework, cloak language, and fast duelist posture.
wyrm 1 Large dragon or sky serpent framework with a clear head read and strong tail silhouette.

Planning Rules

  • Bosses should look like apex forms of local pressure language whenever possible.
  • Normal mobs should remain readable enough that players can parse them in motion, on controller, and in co-op chaos.
  • Late-breach creatures are allowed to go stranger, but they still need a central silhouette read from mid-distance.
  • Every planned creature listed here has a matching Blockbench source file under mod/model_source/blockbench/.