Wiki
Backlog
This page tracks what still needs to be expanded before full implementation parity is realistic.
Status: Active
This page tracks what still needs to be expanded before full implementation parity is realistic.
Research Backlog
- Expand the first custom relic-slot baseline into a full relic registry with effect summaries, phase placement, and fusion branches
- Build a full boss summon-item registry
- Build the per-phase boss summon registry with first-kill and re-fight rules
- Build an item-by-item recipe inventory for required progression materials
- Tune the implemented ore registry into a per-phase balance table with exact worldgen rules, outputs, station use, and recipe consumption
- Build the full station ladder with recipe families, unlock rules, and upgrade materials
- Define the nearby-storage crafting valid container list, cache strategy, and remaining
Craft Radiusedge behavior - Expand the implemented frontier
Etch ScrollandEtchingbaseline into the full family registry by phase and gear type - Expand the first live
Field Anviletch-targeting baseline beyond the currentEdge,Ward,Stride, andCallapplication flow - Expand the first live
Field Anvilsame-item upgrade baseline beyond the current weapon, utility, relic, and mobility items - Build the full gear-capability ladder for jump, speed, glide, hover, and flight support
- Build the loot-family registry for regional mobs, elites, chests, and boss reward bundles
- Build the full
Stormfrontregistry with triggers, phases, drops, and boss tie-ins - Build the full
Fortification Tierladder for doors, gates, fences, walls, and event pressure - Expand outpost recruitment, shop, and service mapping
- Expand Field Guide rewards into a Minecraft side-objective plan
- Inventory decorative and furniture content only after gameplay-critical content is mapped
- Build the full mount ladder with stats, unlocks, tack, and combat rules
- Place the broomstick, slime, and dragon mount lines into exact phases and unlock paths
- Tune the implemented chonky-cat feeding curve, ride feel, and utility identity after controller and co-op playtests
- Build the grapnel ladder and structure interactions
- Define the exact enemy, loot, and biome-refresh rules for the first and second
Worldshiftstages - Expand the implemented custom biome preset and current vertical landmark batch beyond the current
sky_frontier,high_sky_frontier,mirror_frontier, Nether-frontier, andshardwildslayers into more specific low-sky route bands, later otherworld families, and stronger biome ownership inside those later spaces - Define which phases get dedicated sky bosses, Nether elites, and realm unlocks
Pack Backlog
- Compatibility test all candidate pack mods together on
NeoForge 1.21.1 - Expand the tracked
FTB Questsscaffold beyond the currentGreenwake,Frostweb,Black Archive,Windplain Cairns,Mireglass Pools,Sunscar Dunes,Blackwake Reach,Underbriar Depths,Deep Rime,Hollowstep,Rotwarren,Ember Vaults,Starwell Temple,Auric Gauntlet,Velvet Eclipse,Prismwyrm, andHorizon Splitchapters - Lock the first client-config baseline for the chosen minimap, controller, and recipe-browser stack
- Decide whether
Better Combatimproves or conflicts with the intended boss feel - Decide whether
YUNG's Better DungeonsorWhen Dungeons Ariseshould stay after custom structures arrive - Choose the final map or waypoint policy if an additional discovery mod is needed
- Validate
Controlifyplus the map stack in a realDualSense-first play session - Validate ally-player visibility and player-head icon clarity on the final minimap stack
- Validate recipe-browser flow against the custom station ladder before locking the pack UI
- Validate and tune the spawn density and discovery feel of the implemented custom biome preset,
Root Groves,Starter Outposts,Trail Watchfires,Ashroot Shrines,Cave Nests,Burial Hollows,Sunvault Pyramids,Skywatch Towers,Mirebarrows,Rime Cairns,White Brood Nests,Regent Rings,Murkcoil Pools,Blackwake Batteries,Ashenspires,Starwell Sanctums,Shardwild Monoliths,Script Vaults,Shadegates,Reliquary Terraces,Velvet Eclipse Courts,Prismwyrm Hollows,Frostroost Roosts,Updraft Perches,Sunveil Sundials,Glimmer Bowers,Brand Fanes,Eclipse Gardens,Rootmounds,Ivy Terraces,Rot Heaps,Archive Buttresses,Runic Outcrops,Mire Boulders,Rime Spikes,Ember Crags,Shade Knolls,Cloudmere Drifts,Stormreach Spires,Starwell Pillars,Frostroost Spires,Twilight Cairns,Moonglass Reefs,Prismstone Clusters,Shardwild Shards,Ashen Heaps, the full ore ladder, andResin Clumpsin fresh worlds
Mod Backlog
- Expand the current custom relic-slot layer into dedicated UI, relic fusion, and clearer controller-safe slot management
- Expand boss reward participation and per-player payout rules beyond the current
Ashroot Sentinelimplementation - Define how worldgen gates are stored and surfaced to players
- Expand the implemented staged gateway network beyond
Skyhook,Cinder,Starwell,Updraft, andEclipsewith better return logic, multiplayer safety, and later-phase gating - Define data-driven content tables so later phase content is cheaper to add
- Define mount serialization, quick-summon behavior, and tack attachment logic
- Define ownership, feeding, and multiplayer safety rules for rideable cats
- Validate and tune the current
Ember Vaultsroute and reward path across theEmber Vault Wayfinder,Twin Brazier Offering,Cinder Twin Sanctumlandmark support, per-playerCinder Twinsrewards, andAshwingunlock flow once the merged gameplay slice is green - Validate and tune the current
Starwell Templeroute and reward path across theStarwell Wayfinder,Starwake Prism,Starved Arcanist Daislandmark support, per-playerStarved Arcanistrewards,Starwell Adeptspawns, and the first breach unlock handoff once the merged gameplay slice is green - Validate and tune the current
Auric Gauntletroute and reward path across theAuric Wayfinder,Last Forge Ring,Reliquary Terracelandmark support, per-playerAuric Gauntletrewards,Sunforged Knightspawns, and the firstSkyrayunlock handoff once the merged gameplay slice is green - Validate and tune the current
Velvet Eclipseroute and reward path across theVelvet Wayfinder,Eclipse Loom,Velvet Eclipse CourtandEclipse Gardenlandmark support, per-playerVelvet Eclipserewards,Eclipse Courtierspawns, and theDuskveil Mantleunlock flow once the merged gameplay slice is green - Validate and tune the current
Prismwyrmroute and reward path across thePrismwyrm Wayfinder,Prism Lens,Prismwyrm Hollowlandmark support, per-playerPrismwyrmrewards,Prism Rayspawns, and thePrismplate Aegisunlock flow once the merged gameplay slice is green - Validate and tune the current
Horizon Splitroute and reward path across theHorizon Wayfinder,Seam Stabilizer,Worldsplit Spike,Rift Seamlandmark support, per-playerHorizon Splitterrewards,Rift TentacleandVoid Gullspawns, theVoid Skiffunlock flow, and theHorizon Crowncapstone payoff once the merged gameplay slice is green - Define custom UI interaction patterns that remain fully controller-safe
- Expand the upgraded station browsing baseline into fuller missing-material hints, category flow, and clearer quick-craft prompts
- Define nearby-storage crafting UX, performance limits, and co-op interaction rules
- Expand the first live
Field Anviltarget-slot baseline beyond the current same-item upgrades, targeted etch application, and the first preserved conversion path - Expand the implemented village, cave-delve, ancient-ruin, ruined-portal, and stronghold chest injections into a full phase-aware loot composition system for enemies, elites, chests, and bosses
- Define death handling, respawn pressure, and any non-loss death penalties
- Define hostile-mob, raid, and boss-type structure-damage rules by material and timing
- Expand the current Greenwake runtime creature slice into the full creature bible, including later mobs, bosses, spawn rules, AI, loot tables, textures, animations, and renderers
- Define Stormfront scheduling and scaling rules
- Decide when landmark wayfinders should be replaced with full locateable structures and explorer-map integration
- Tune the new soft radial spawn-band progression and gateway or landmark coverage against real exploration, then expand into stronger boss arenas and later-phase vertical layers
- Tune the new shared-world border and pregeneration commands against a real long-lived
chonkycraft:adventuresave, including practical chunk-radius defaults for overworld-only versus cross-dimension preparation
Process Backlog
- Validate the current client-sync and server-assembly scripts against a real CurseForge instance and a real NeoForge server install
- Validate the new
pack/scripts/export_curseforge_pack.pypath against a real CurseForge import flow, including the generatedmanifest.json, pinnedprojectIdandfileIdmetadata frompack/modpack-lock.json, tracked overrides, and the builtChonkyCraftjar - Validate the current client-sync, client-export, and server-assembly scripts together against a real CurseForge instance and a real NeoForge server install
- Keep documenting the practical client-distribution boundary clearly in user-facing docs until third-party baseline mods have a smoother acquisition path than external CurseForge-side distribution, because the export zip still does not vendor third-party jars
- Add release notes and versioning rules for private testing builds
- Add testing checklists for singleplayer and 2-player co-op
- Finalize the operating policy for the
4096effective shared-world radius, including backup cadence, whether square border enforcement is acceptable long-term, and when to test a possible8192expansion - Expand
Phase 02throughPhase 16detail pages using Phase 01 - Greenwake as the reference shape - Expand canonical registries only after the gameplay-critical ladders and phase pages stay in sync for one full review pass