Wiki

Backlog

This page tracks what still needs to be expanded before full implementation parity is realistic.

Status: Active

This page tracks what still needs to be expanded before full implementation parity is realistic.

Research Backlog

  • Expand the first custom relic-slot baseline into a full relic registry with effect summaries, phase placement, and fusion branches
  • Expand the current live Relic Table fusion baseline beyond Galeshroud Talisman, Inkglass Band, Veilplate Sigil, Skyprism Crest, Starwake Halo, Seamwake Diadem, and Worldthread Emblem
  • Build a full boss summon-item registry
  • Build the per-phase boss summon registry with first-kill and re-fight rules
  • Build an item-by-item recipe inventory for required progression materials
  • Tune the implemented ore registry into a per-phase balance table with exact worldgen rules, outputs, station use, and recipe consumption
  • Implement the newly locked harvest-band ladder in code beyond the first vanilla stone, iron, and diamond approximation, including real gem and custom tool-family gating
  • Expand the classic gem branch beyond the new armor, tool, melee, first staff, and first summon-focus baseline into upgrade paths and later regional variants
  • Expand Emerald and Quartz beyond the new explicit entry-vein worldgen plus armor, tool, and melee baseline into full magic and summon lines
  • Build the full station ladder with recipe families, unlock rules, and upgrade materials
  • Define the nearby-storage crafting valid container list, cache strategy, and remaining Craft Radius edge behavior
  • Expand the implemented frontier Etch Scroll and Etching baseline beyond the current Edge, Ward, Stride, Glide, Hover, Craft, and Call families into the full registry by phase and gear type
  • Expand the first live Field Anvil etch-targeting baseline beyond the current Edge, Ward, Stride, Glide, Hover, Craft, and Call application flow
  • Expand the first live Field Anvil same-item upgrade baseline beyond the current weapon, utility, relic, and mobility items and the first deep-frontier second-tier utility pass
  • Build the full gear-capability ladder for jump, speed, glide, hover, and flight support
  • Build the loot-family registry for regional mobs, elites, chests, and boss reward bundles
  • Build the full Stormfront registry with triggers, phases, drops, and boss tie-ins
  • Build the full Fortification Tier ladder for doors, gates, fences, walls, and event pressure
  • Expand outpost recruitment, shop, and service mapping
  • Expand Field Guide rewards into a Minecraft side-objective plan
  • Inventory decorative and furniture content only after gameplay-critical content is mapped
  • Build the full mount ladder with stats, unlocks, tack, and combat rules
  • Place the broomstick, slime, and dragon mount lines into exact phases and unlock paths
  • Tune the implemented chonky-cat feeding curve, ride feel, and utility identity after controller and co-op playtests
  • Build the grapnel ladder and structure interactions
  • Define the exact enemy, loot, and biome-refresh rules for the first and second Worldshift stages
  • Expand the implemented custom biome preset and current vertical landmark batch beyond the current sky_frontier, high_sky_frontier, mirror_frontier, Nether-frontier, and shardwilds layers into more specific low-sky route bands, later otherworld families, and stronger biome ownership inside those later spaces
  • Define which phases get dedicated sky bosses, Nether elites, and realm unlocks

Pack Backlog

  • Compatibility test all candidate pack mods together on NeoForge 1.21.1
  • Expand the tracked FTB Quests scaffold beyond the current Greenwake, Frostweb, Black Archive, Windplain Cairns, Mireglass Pools, Sunscar Dunes, Blackwake Reach, Underbriar Depths, Deep Rime, Hollowstep, Rotwarren, Ember Vaults, Starwell Temple, Auric Gauntlet, Velvet Eclipse, Prismwyrm, and Horizon Split chapters
  • Drive the first alpha target as a finished Core Ring from 0 to 1024, with the inner-center early and mid progression loop feeling complete before more outer-band saturation
  • Expand the current Xaero minimap and world-map alpha baseline into the final controller, minimap, and recipe-browser config stack, including Controlify and the remaining client defaults
  • Decide whether Better Combat improves or conflicts with the intended boss feel
  • Decide whether YUNG's Better Dungeons or When Dungeons Arise should stay after custom structures arrive
  • Choose the final map or waypoint policy if an additional discovery mod is needed
  • Validate Controlify plus the map stack in a real DualSense-first play session
  • Validate ally-player visibility and player-head icon clarity on the final minimap stack
  • Validate recipe-browser flow against the custom station ladder before locking the pack UI
  • Validate and tune the spawn density and discovery feel of the implemented custom biome preset, Root Groves, Starter Outposts, Trail Watchfires, Ashroot Shrines, Cave Nests, Burial Hollows, Sunvault Pyramids, Skywatch Towers, Mirebarrows, Rime Cairns, White Brood Nests, Regent Rings, Murkcoil Pools, Blackwake Batteries, Ashenspires, Starwell Sanctums, Shardwild Monoliths, Script Vaults, Shadegates, Reliquary Terraces, Velvet Eclipse Courts, Prismwyrm Hollows, Frostroost Roosts, Updraft Perches, Sunveil Sundials, Glimmer Bowers, Brand Fanes, Eclipse Gardens, Rootmounds, Ivy Terraces, Rot Heaps, Archive Buttresses, Runic Outcrops, Mire Boulders, Rime Spikes, Ember Crags, Shade Knolls, Cloudmere Drifts, Stormreach Spires, Starwell Pillars, Frostroost Spires, Twilight Cairns, Moonglass Reefs, Prismstone Clusters, Shardwild Shards, Ashen Heaps, the full ore ladder, and Resin Clumps in fresh worlds

Mod Backlog

  • Expand the current Relic Table and custom relic-slot layer beyond the first slot-summary, swap-capable slot actions, tier-aware effect-summary baseline, same-item relic-upgrade branch, and current late second-tier relic pass into broader fusion branches, clearer controller-safe loadout handling, and richer attunement-management affordances
  • Expand boss reward participation and per-player payout rules beyond the current Ashroot Sentinel implementation
  • Define how worldgen gates are stored and surfaced to players
  • Expand the implemented staged gateway network beyond Skyhook, Cinder, Starwell, Updraft, and Eclipse with better return logic, multiplayer safety, and later-phase gating
  • Define data-driven content tables so later phase content is cheaper to add
  • Validate and tune the new Flintbow Scout and Mire Husk alpha-core surface spawn density across Windplain and Mireglass once the merged ecology slice is green
  • Validate and tune the new targeted Windplain and Mireglass common-spawn bump for Flintbow Scout, Dust Hopper, Mire Husk, and Bog Leech once the merged ecology slice is green
  • Validate and tune the new Dust Hopper and Glass Slime alpha-core surface spawn density across Windplain and Mireglass once the merged ecology slice is green
  • Validate and tune the new Cairn Goat and Bog Leech alpha-core surface spawn density across Windplain and Mireglass once the merged ecology slice is green
  • Validate and tune the new Grave Kite and Marsh Hexer alpha-core elite density across Windplain and Mireglass once the merged ecology slice is green
  • Validate and tune the new targeted elite-density bump for Grave Kite and Marsh Hexer once the merged ecology slice is green
  • Validate and tune the new daylight-route ecology pass for Dust Hopper, Cairn Goat, Mire Husk, and Bog Leech once the merged ecology slice is green
  • Validate and tune the new Windplain and Mireglass route-pressure rebalance for Flintbow Scout, Dust Hopper, Cairn Goat, Grave Kite, Mire Husk, Glass Slime, Bog Leech, and Marsh Hexer once the merged ecology slice is green
  • Validate and tune the new Windplain and Mireglass alpha-core cache and chapter-end reward pass once the merged reward slice is green
  • Validate and tune the new Mireglass banked-loop shadow_quartz cache support once the merged reward slice is green
  • Validate and tune the new Greenwake alpha-core cache and Frostweb handoff reward pass once the merged reward slice is green
  • Validate and tune the new guaranteed route-hit cache pass across Root Groves, Ashroot Shrines, Starter Outposts, White Brood Nests, and Script Vaults once the merged alpha-core reward slice is green
  • Validate and tune the new global village or cave bonus chest pass and Greenwake delve-prep quest handoff once the merged alpha-core reward slice is green
  • Validate and tune the new guaranteed route-hit pass across the generic first-ring village, trade, delve, ruin, and ruined-portal bonus loot tables once the merged alpha-core reward slice is green
  • Validate and tune the new generic first-ring armor bailout pass across village, trade, delve, ruin, and ruined-portal bonus loot tables once the merged alpha-core reward slice is green
  • Validate and tune the new Greenwake moss-wolf prep quest beat once the merged alpha-core quest slice is green
  • Validate and tune the new first-ring Quartz Pickaxe quest beat and rough-quartz cave support once the merged alpha-core quest slice is green
  • Validate and tune the stronger Greenwake delve recovery and route-utility pass across Stock the First Delve and Cave Nests once the merged alpha-core reward slice is green
  • Validate and tune the stronger ancient-ruin archive handoff pass and Strip the Old Ruins reward follow-through once the merged reward slice is green
  • Validate and tune the new Sapbat and Ice Moth alpha-core cave spawn density across Greenwake and Frostweb once the merged ecology slice is green
  • Validate and tune the new Greenwake and Frostweb cave-pressure rebalance for Sapbat, Burrow Mite, cave Rootbound Walker, Ice Moth, White Broodling, Frostbitten, and Hoarfang Wolf once the merged ecology slice is green
  • Validate and tune the new explicit Frostweb cave and nest biome tags for Ice Moth and White Broodling once the merged ecology slice is green
  • Validate and tune the new Frostweb frostbitten prep quest beat once the merged alpha-core quest slice is green
  • Validate and tune the new White Brood Nest reward pass once the merged alpha-core reward slice is green
  • Validate and tune the new Black Archive rift-eye prep quest beat once the merged alpha-core quest slice is green
  • Validate and tune the new explicit Black Archive rift and shelf spawn tags plus the roofed Shelf Mimic ambush rule once the merged ecology slice is green
  • Validate and tune the new explicit Black Archive open-air versus interior common-spawn split for Null Page, Script Wisp, and Inkbone Sentry once the merged ecology slice is green
  • Validate and tune the new Script Vault archive reward pass once the merged alpha-core reward slice is green
  • Validate and tune the new Windplain open-sky prep quest beat once the merged alpha-core quest slice is green
  • Validate and tune the new first-ring Emerald Pickaxe quest beat and rough-emerald tool handoff once the merged alpha-core quest slice is green
  • Validate and tune the new Mireglass bog-leech prep quest beat once the merged alpha-core quest slice is green
  • Validate and tune the new explicit Mireglass surface-creature tag split for Mire Husk, Glass Slime, Bog Leech, Marsh Hexer, and Bog Skater spawns once the merged ecology slice is green
  • Validate and tune the new explicit Mireglass first-ring surface-landmark tag split for Murkcoil Pools, Mirebarrows, and Mire Boulders once the merged ecology slice is green
  • Validate and tune the new guaranteed route-hit cache pass across Regent Ring, Skywatch Tower, Murkcoil Pool, and Mirebarrow once the merged alpha-core reward slice is green
  • Validate and tune the new Burrow Mite and Moss Wolf alpha-core Greenwake density slice once the merged ecology slice is green
  • Validate and tune the new daylight Greenwake route pass for Rootbound Walker and Moss Wolf once the merged ecology slice is green
  • Validate and tune the new explicit Greenwake creature-cave tag split for Sapbat, Burrow Mite, and cave Rootbound Walker spawns once the merged ecology slice is green
  • Validate and tune the new explicit Greenwake cave-feature tag split for Cave Nests, Burial Hollows, Greenwake Stone, and Rootshard Ore placement once the merged ecology slice is green
  • Validate and tune the corrected Ruby Ore biome routing across Windplain and the warm vanilla pocket set once the merged progression slice is green
  • Validate and tune the corrected Rough Emerald biome routing across Windplain and the hill or peak vanilla pocket set once the merged progression slice is green
  • Validate and tune the corrected Rough Quartz biome routing across Greenwake and the forest-cave vanilla pocket set once the merged progression slice is green
  • Validate and tune the new explicit Life Quartz first-ring ore routing across Mireglass and the swamp-cave vanilla pocket set once the merged progression slice is green
  • Validate and tune the new explicit Mire Stone first-ring host-rock routing across Mireglass and the swamp-cave vanilla pocket set once the merged progression slice is green
  • Validate and tune the corrected Bank the First Mireglass Loop contract so the first-ring swamp route uses Life Quartz instead of later Mycelium once the merged quest slice is green
  • Validate and tune the new explicit Void Shard archive-first ore routing across Black Archive and the structure-depth vanilla pocket set once the merged progression slice is green
  • Validate and tune the new Frostbitten and Rift Eye alpha-core Frostweb and Black Archive density slice once the merged ecology slice is green
  • Validate and tune the new merged alpha-core common-spawn density pass across Greenwake, Frostweb, Black Archive, Windplain, and Mireglass once the broader ecology slice is green
  • Validate and tune the new first-ring Wayfinder handoff rewards across Frostweb, Black Archive, and Windplain once the merged quest slice is green
  • Validate and tune the new first-ring boss-key reward handoffs across Greenwake, Frostweb, Black Archive, Windplain, and Mireglass once the merged quest slice is green
  • Validate and tune the new first-ring life_quartz and bio_essence support-material handoff pass once the merged progression slice is green
  • Validate and tune the new Mireglass -> Sunscar Wayfinder handoff reward once the merged quest slice is green
  • Validate and tune the new Sunscar -> Blackwake and Blackwake -> Underbriar Wayfinder handoff rewards once the merged quest slice is green
  • Validate and tune the new Underbriar -> Deep Rime, Deep Rime -> Hollowstep, and Hollowstep -> Rotwarren Wayfinder handoff rewards once the merged quest slice is green
  • Validate and tune the new Rotwarren -> Ember Vaults, Ember Vaults -> Starwell Temple, and Starwell Temple -> Auric Gauntlet Wayfinder handoff rewards once the merged quest slice is green
  • Validate and tune the new Auric Gauntlet -> Velvet Eclipse, Velvet Eclipse -> Prismwyrm, and Prismwyrm -> Horizon Split Wayfinder handoff rewards once the merged quest slice is green
  • Validate and tune the new Frostweb and Black Archive alpha-core cache and chapter-end reward pass once the merged reward slice is green
  • Define mount serialization, quick-summon behavior, and tack attachment logic
  • Define ownership, feeding, and multiplayer safety rules for rideable cats
  • Validate and tune the current Ember Vaults route and reward path across the Ember Vault Wayfinder, Twin Brazier Offering, Cinder Twin Sanctum landmark support, per-player Cinder Twins rewards, and Ashwing unlock flow once the merged gameplay slice is green
  • Validate and tune the current Starwell Temple route and reward path across the Starwell Wayfinder, Starwake Prism, Starved Arcanist Dais landmark support, per-player Starved Arcanist rewards, Starwell Adept spawns, and the first breach unlock handoff once the merged gameplay slice is green
  • Validate and tune the current Auric Gauntlet route and reward path across the Auric Wayfinder, Last Forge Ring, Reliquary Terrace landmark support, per-player Auric Gauntlet rewards, Sunforged Knight spawns, and the first Skyray unlock handoff once the merged gameplay slice is green
  • Validate and tune the current Velvet Eclipse route and reward path across the Velvet Wayfinder, Eclipse Loom, Velvet Eclipse Court and Eclipse Garden landmark support, per-player Velvet Eclipse rewards, Eclipse Courtier spawns, and the Duskveil Mantle unlock flow once the merged gameplay slice is green
  • Validate and tune the current Prismwyrm route and reward path across the Prismwyrm Wayfinder, Prism Lens, Prismwyrm Hollow landmark support, per-player Prismwyrm rewards, Prism Ray spawns, and the Prismplate Aegis unlock flow once the merged gameplay slice is green
  • Validate and tune the current Horizon Split route and reward path across the Horizon Wayfinder, Seam Stabilizer, Worldsplit Spike, Rift Seam landmark support, per-player Horizon Splitter rewards, Rift Tentacle and Void Gull spawns, the Void Skiff unlock flow, and the Horizon Crown capstone payoff once the merged gameplay slice is green
  • Define custom UI interaction patterns that remain fully controller-safe
  • Expand the upgraded station browsing baseline into fuller missing-material hints, category flow, and clearer quick-craft prompts
  • Define nearby-storage crafting UX, performance limits, and co-op interaction rules
  • Expand the first live Field Anvil target-slot baseline beyond the current same-item upgrades, targeted etch application, and the first preserved conversion path
  • Expand the implemented village, cave-delve, ancient-ruin, ruined-portal, and stronghold chest injections into a full phase-aware loot composition system for enemies, elites, chests, and bosses
  • Define death handling, respawn pressure, and any non-loss death penalties
  • Define hostile-mob, raid, and boss-type structure-damage rules by material and timing
  • Expand the current Greenwake runtime creature slice into the full creature bible, including later mobs, bosses, spawn rules, AI, loot tables, textures, animations, and renderers
  • Define Stormfront scheduling and scaling rules
  • Decide when landmark wayfinders should be replaced with full locateable structures and explorer-map integration
  • Tune the new weighted plains-dominant radial overworld, vanilla connective biome coverage, and gateway or landmark coverage against real exploration, then expand into stronger boss arenas and later-phase vertical layers
  • Tune the new shared-world border and pregeneration commands against a real long-lived chonkycraft:adventure save, including practical chunk-radius defaults for overworld-only versus cross-dimension preparation

Process Backlog

  • Validate the current client-sync and server-assembly scripts against a real CurseForge instance and a real NeoForge server install
  • Validate the new pack/scripts/export_curseforge_pack.py path against a real CurseForge import flow, including the generated manifest.json, pinned projectId and fileId metadata from pack/modpack-lock.json, tracked overrides, and the built ChonkyCraft jar
  • Validate the current client-sync, client-export, and server-assembly scripts together against a real CurseForge instance and a real NeoForge server install
  • Keep documenting the practical client-distribution boundary clearly in user-facing docs until third-party baseline mods have a smoother launcher-registration path, because the export zip still does not vendor third-party jars even though the local scaffold and sync helpers can now fetch the pinned baseline jars directly
  • Add release notes and versioning rules for private testing builds
  • Add testing checklists for singleplayer and 2-player co-op
  • Finalize the operating policy for the 8192 effective shared-world radius, including backup cadence, whether square border enforcement is acceptable long-term, and when to test a possible 16384 expansion
  • Expand Phase 02 through Phase 16 detail pages using Phase 01 - Greenwake as the reference shape
  • Expand canonical registries only after the gameplay-critical ladders and phase pages stay in sync for one full review pass