Wiki

Mob Registry

This page is the canonical normal mob, elite, breach, and stormfront roster.

Status: Planned

This page is the canonical normal-mob, elite, breach, and stormfront roster.

Every entry below has a matching Blockbench source scaffold under mod/model_source/blockbench/mobs/.

Phase 01 - Greenwake

Rootbound Walker

  • Tier: Common
  • Minecraft Anchor: Zombie pressure translated into a bark-armored woodland corpse.
  • Fantasy Role: A corpse grown into a root maze that tries to trap players in tight forest routes instead of simply body-checking them.
  • Habitat: Forest dusk routes, root groves, and cave mouths under Greenwake.
  • Behavior: Slow front pressure, short bark-shrug reaction when hit, and occasional spore coughs that punish face-tanking.
  • Silhouette: A hunched humanoid with one shoulder overgrown into bark and roots dragging behind the legs.
  • Palette: Rot brown, moss green, damp dirt, and amber sap.
  • Model Archetype: mutant_biped with traits root_growth, shoulder_spikes
  • Model Direction: Push one shoulder and one arm bigger than the other so the mutation reads at a glance.
  • Blockbench Source: rootbound_walker.bbmodel mod/model_source/blockbench/mobs/rootbound_walker.bbmodel

Sapbat

  • Tier: Common
  • Minecraft Anchor: Bat route harassment translated into a resin-fed cave flier.
  • Fantasy Role: A sticky amber cave bat that marks players before something larger arrives.
  • Habitat: Burial Hollows, resin clumps, and low Greenwake cave ceilings.
  • Behavior: Fast swoops, resin spit, and hanging cluster ambushes in dim tunnels.
  • Silhouette: A small bat body with oversized ear cups and resin-heavy wing tips that glimmer before the dive.
  • Palette: Charcoal fur, amber resin, and pale wing membrane.
  • Model Archetype: bird with traits wing_spikes
  • Model Direction: Keep it compact and readable. The wing-tip amber nodes are the main identity point.
  • Blockbench Source: sapbat.bbmodel mod/model_source/blockbench/mobs/sapbat.bbmodel

Burrow Mite

  • Tier: Common
  • Minecraft Anchor: Spider cave nuisance scaled down into a fast beetle-mite burrower.
  • Fantasy Role: A resin-eating cave parasite that bursts from soft dirt and roots.
  • Habitat: Loose cave walls, brood pockets, and root groves.
  • Behavior: Short burrow hops, bite swarms, and nest clustering near resin-rich blocks.
  • Silhouette: A squat multi-legged parasite with a domed shell and front digging mandibles.
  • Palette: Mud brown, dull amber, and grub white.
  • Model Archetype: beetle with traits fangs
  • Model Direction: The front tools should read like something made for drilling into soft cave walls.
  • Blockbench Source: burrow_mite.bbmodel mod/model_source/blockbench/mobs/burrow_mite.bbmodel

Moss Wolf

  • Tier: Elite
  • Minecraft Anchor: Wolf pack motion translated into a heavier forest ambusher.
  • Fantasy Role: A moss-caked cave-line predator that hunts around the first shrine routes.
  • Habitat: Greenwake cliff routes, root-choked trails, and shrine outskirts.
  • Behavior: Short pounce bursts, circle pressure, and retreat-to-cover movement when badly hurt.
  • Silhouette: A broad wolf with vine-coated shoulders, a heavy neck ruff, and bark tags hanging from the tail.
  • Palette: Moss green, bark brown, and dark wet fur.
  • Model Archetype: quadruped_canid with traits shoulder_spikes, tail_spikes
  • Model Direction: It should still read wolf first, mutation second.
  • Blockbench Source: moss_wolf.bbmodel mod/model_source/blockbench/mobs/moss_wolf.bbmodel

Hollow Trunk Mimic

  • Tier: Elite
  • Minecraft Anchor: Mimic chest logic translated into a rotten log predator.
  • Fantasy Role: A supply cache imitation built out of split bark and roots that waits beside real trail loot.
  • Habitat: Root Groves, old logging clearings, and hidden cave stash pockets.
  • Behavior: Ambush lunges, tongue lashes, and brief fake-stillness resets if the player backs off.
  • Silhouette: A half-log chest body with root legs, a split lid jaw, and amber lure growths.
  • Palette: Rot bark, fungus beige, amber lure glow, and black root interiors.
  • Model Archetype: mimic with traits jaw_tusks, root_growth
  • Model Direction: Sell the deception. It should look enough like local storage that the player hesitates for half a second.
  • Blockbench Source: hollow_trunk_mimic.bbmodel mod/model_source/blockbench/mobs/hollow_trunk_mimic.bbmodel

Phase 02 - Frostweb

White Broodling

  • Tier: Common
  • Minecraft Anchor: Cave-spider speed and nest harassment turned into a snow-white hunt spider.
  • Fantasy Role: A pale brood hunter that owns the first few seconds after the player breaks a cocoon.
  • Habitat: Snow sinkholes, silk bridges, and frozen nest chambers.
  • Behavior: Fast pounces, ceiling drops, and retreat into cocoons after short melee strings.
  • Silhouette: A clean white spider shape with tall front mandibles and a frosted abdomen stripe.
  • Palette: Snow white, cold blue, and black pin eyes.
  • Model Archetype: spider with traits fangs, abdomen_spikes
  • Model Direction: Its simplicity is useful. This is the baseline snow spider before the boss pushes the idea wider.
  • Blockbench Source: white_broodling.bbmodel mod/model_source/blockbench/mobs/white_broodling.bbmodel

Frostbitten

  • Tier: Common
  • Minecraft Anchor: Zombie attrition with cold-soaked impact and brittle body cues.
  • Fantasy Role: A walker frozen so hard that pieces chip away every time it swings.
  • Habitat: Snow caves, wind-exposed ruins, and frozen treelines.
  • Behavior: Slow approach, heavier hit stun on the player, and brittle shatter bursts when killed by strong impacts.
  • Silhouette: A normal walker frame wrapped in hard ice plates and ragged frost cloth.
  • Palette: Dirty ice blue, corpse gray, and pale cloth white.
  • Model Archetype: mutant_biped with traits shoulder_spikes
  • Model Direction: Keep the body readable as a vanilla-adjacent walker. The ice plating is the mutation, not a total redesign.
  • Blockbench Source: frostbitten.bbmodel mod/model_source/blockbench/mobs/frostbitten.bbmodel

Hoarfang Wolf

  • Tier: Elite
  • Minecraft Anchor: Wolf burst pressure refit as a frost route hunter.
  • Fantasy Role: A snow predator that uses drifts and ledges as launch ramps.
  • Habitat: Snow ridges, cave exits, and exposed nest approaches.
  • Behavior: Long pounces, pack flanking, and frost trails that make repeat dodges harder.
  • Silhouette: Lean wolf proportions with long forelimbs, icy mane spikes, and oversized upper fangs.
  • Palette: Frost white, steel blue, and dead black paws.
  • Model Archetype: quadruped_canid with traits jaw_tusks, back_spines
  • Model Direction: Make it longer and cleaner than the Moss Wolf so the silhouette says speed instead of ambush bulk.
  • Blockbench Source: hoarfang_wolf.bbmodel mod/model_source/blockbench/mobs/hoarfang_wolf.bbmodel

Ice Moth

  • Tier: Common
  • Minecraft Anchor: Ambient cave flier upgraded into a frost support threat.
  • Fantasy Role: A fragile-looking cave moth that becomes dangerous once several start freezing escape lanes at once.
  • Habitat: Cocoon caverns, frozen rafters, and roost vents.
  • Behavior: Slow arcs, frost dust trails, and cocoon-marking projectiles that set up brood attacks.
  • Silhouette: A four-wing moth with long antennae and icy dust tails.
  • Palette: Powder white, light cyan, and pale lavender.
  • Model Archetype: moth with traits wing_spikes
  • Model Direction: Keep it elegant instead of monstrous. The project needs some threats that are pretty first and dangerous second.
  • Blockbench Source: ice_moth.bbmodel mod/model_source/blockbench/mobs/ice_moth.bbmodel

Phase 03 - Black Archive

Null Page

  • Tier: Common
  • Minecraft Anchor: Tiny vex-like nuisance translated into a living torn page.
  • Fantasy Role: A single page of forbidden script that keeps trying to rewrite the player’s route.
  • Habitat: Archive stacks, reading halls, and ink vents.
  • Behavior: Short float dashes, paper cuts, and ink marks that buff nearby archive casters.
  • Silhouette: A small page body with folded corners and a central eye tear instead of a face.
  • Palette: Aged parchment, black ink, and dim violet script.
  • Model Archetype: floating_idol with traits floating_shards
  • Model Direction: This is intentionally slight. It should feel like a dangerous document, not a mini demon.
  • Blockbench Source: null_page.bbmodel mod/model_source/blockbench/mobs/null_page.bbmodel

Inkbone Sentry

  • Tier: Common
  • Minecraft Anchor: Skeleton archer logic merged with archive armor and written curse pressure.
  • Fantasy Role: A sentry built from old guard bones and refitted with ink-fed binding plates.
  • Habitat: Archive bridges, vault balconies, and reference courts.
  • Behavior: Accurate ranged fire, page trap shots, and tactical backsteps into better shelf cover.
  • Silhouette: A slim guard frame with shield-like shoulder pages, a quill bundle on the back, and a narrow mask skull.
  • Palette: Bone white, black ink, and dim brass fittings.
  • Model Archetype: mutant_biped with traits back_banner, shoulder_spikes
  • Model Direction: It should still read as a ranged skeleton branch first, with archive armor layered over the baseline.
  • Blockbench Source: inkbone_sentry.bbmodel mod/model_source/blockbench/mobs/inkbone_sentry.bbmodel

Shelf Mimic

  • Tier: Elite
  • Minecraft Anchor: Mimic logic adapted from storage furniture instead of treasure chests.
  • Fantasy Role: A fake shelf segment that unfolds into teeth, ladders, and page tongues.
  • Habitat: Archive side rooms, hidden alcoves, and suspicious dead ends.
  • Behavior: Ambush snaps, long tongue drags, and fake-reset behavior once line of sight breaks.
  • Silhouette: A broad shelf carcass with hinged jaws, dangling book tongues, and stubby support legs.
  • Palette: Dark walnut, parchment beige, and black ink seams.
  • Model Archetype: mimic with traits cloak
  • Model Direction: This one should look more architectural than the hollow log mimic. It belongs indoors.
  • Blockbench Source: shelf_mimic.bbmodel mod/model_source/blockbench/mobs/shelf_mimic.bbmodel

Rift Eye

  • Tier: Elite
  • Minecraft Anchor: Floating eyeball threat translated into a void-reading archive watcher.
  • Fantasy Role: An eye that hangs where a shelf corner meets a rift seam and punishes anyone who ignores vertical space.
  • Habitat: Archive watch rooms, void tears, and high vault corners.
  • Behavior: Tracking beams, blink repositioning, and callouts that make other archive threats more accurate.
  • Silhouette: A single large eye with thin shard fins, hanging cords, and an inky back mass instead of a clean sphere.
  • Palette: Bleached parchment, void black, and violet-blue iris light.
  • Model Archetype: floating_eye with traits floating_shards, tentacles
  • Model Direction: Keep the front clean enough to read the eye instantly, then let the rear mass get stranger.
  • Blockbench Source: rift_eye.bbmodel mod/model_source/blockbench/mobs/rift_eye.bbmodel

Phase 04 - Windplain Cairns

Flintbow Scout

  • Tier: Common
  • Minecraft Anchor: Skeleton skirmisher rebuilt for open-field bow play.
  • Fantasy Role: A cairn-side dead archer who understands distance and wind better than the player does.
  • Habitat: Plain ridges, cairn lines, and meadow ruins.
  • Behavior: Mobile bow shots, long sidesteps, and patient spacing instead of tunnel ambush behavior.
  • Silhouette: A light archer body with wrapped shins, wind scarf, and flint quiver mass.
  • Palette: Dry bone, grass khaki, and weathered leather brown.
  • Model Archetype: mutant_biped with traits cloak
  • Model Direction: This should feel like a plains skeleton, not an archive skeleton recolor.
  • Blockbench Source: flintbow_scout.bbmodel mod/model_source/blockbench/mobs/flintbow_scout.bbmodel

Cairn Goat

  • Tier: Common
  • Minecraft Anchor: Goat movement turned toward arena disruption instead of comic knockback.
  • Fantasy Role: A ritual plain goat bred to guard wind shrines and break footing near ledges.
  • Habitat: Cairn rings, windy plateaus, and meadow cliffs.
  • Behavior: Short horn rushes, jump feints, and shove angles that try to set up other ranged enemies.
  • Silhouette: A compact goat with thicker horn mass and prayer-ribbon tags under the neck.
  • Palette: Chalk white, dusty tan, and faded ritual red.
  • Model Archetype: quadruped_ungulate with traits horns
  • Model Direction: Keep it believable. This is still a goat, just a very project-specific one.
  • Blockbench Source: cairn_goat.bbmodel mod/model_source/blockbench/mobs/cairn_goat.bbmodel

Dust Hopper

  • Tier: Common
  • Minecraft Anchor: Small plains pest upgraded into a mobility-interrupting skirmisher.
  • Fantasy Role: A fast bone-legged hopper that lives in tall grass and low cairn rubble.
  • Habitat: Meadows, cairn edges, and broken stone fields.
  • Behavior: Long lateral jumps, grit spit, and brief burrow dips into dry soil.
  • Silhouette: A lean hopper body with oversized rear legs and a pointed dust-sniffing head.
  • Palette: Dust tan, bone white, and rust brown.
  • Model Archetype: beetle with traits tail_spikes
  • Model Direction: Let the leg silhouette do most of the work. It should read as a leaper even while standing still.
  • Blockbench Source: dust_hopper.bbmodel mod/model_source/blockbench/mobs/dust_hopper.bbmodel

Grave Kite

  • Tier: Elite
  • Minecraft Anchor: Bird harassment tuned for open-ground arenas and cairn fights.
  • Fantasy Role: A scavenger bird that circles battlefields until someone looks up too late.
  • Habitat: Plains skies, cairn rings, and open ridge paths.
  • Behavior: Glide circles, sudden drop strikes, and retreat-to-height behavior once grounded pressure arrives.
  • Silhouette: A narrow-bodied kite with long wings, a hooked face, and ribbon-like tail feathers.
  • Palette: Storm gray, bone tan, and black wing edges.
  • Model Archetype: bird with traits tail_spikes
  • Model Direction: This should feel mean and hungry rather than majestic.
  • Blockbench Source: grave_kite.bbmodel mod/model_source/blockbench/mobs/grave_kite.bbmodel

Phase 05 - Mireglass

Mire Husk

  • Tier: Common
  • Minecraft Anchor: Zombie swamp pressure translated into a waterlogged toxin carrier.
  • Fantasy Role: A bog corpse swollen with poison water and reed shards.
  • Habitat: Swamp islands, mire pools, and flooded cave entrances.
  • Behavior: Slow poison melee, spit bursts on death, and better pathing through shallow water than the player expects.
  • Silhouette: A wet sagging corpse with reed spikes and a swollen toxin belly.
  • Palette: Swamp green, mud brown, and amber poison sacs.
  • Model Archetype: mutant_biped with traits belly_core, shoulder_spikes
  • Model Direction: The belly weight should make it read differently from other walker branches.
  • Blockbench Source: mire_husk.bbmodel mod/model_source/blockbench/mobs/mire_husk.bbmodel

Glass Slime

  • Tier: Common
  • Minecraft Anchor: Slime pressure remixed through sharp swamp minerals.
  • Fantasy Role: A translucent marsh slime packed with broken swamp glass.
  • Habitat: Swamp cave shelves, shallow toxin pools, and mireglass seams.
  • Behavior: Standard bounce pressure plus shard bursts when split or stomped too close.
  • Silhouette: A clear slime body with angular inner cores and glass ribs visible through the gel.
  • Palette: Clouded teal, pale green, and clear cyan edges.
  • Model Archetype: slime with traits back_spines, belly_core
  • Model Direction: The internal core is what separates it from every other slime line.
  • Blockbench Source: glass_slime.bbmodel mod/model_source/blockbench/mobs/glass_slime.bbmodel

Bog Leech

  • Tier: Common
  • Minecraft Anchor: Water snake and parasite pressure blended into one marsh route hazard.
  • Fantasy Role: A drain-eel that waits just beneath opaque swamp water.
  • Habitat: Murky pools, flood tunnels, and overgrown marsh channels.
  • Behavior: Quick latch rushes, drag pulls, and retreat loops through waterlogged cover.
  • Silhouette: A short thick eel with a lamprey mouth and reed whiskers.
  • Palette: Oil black, bog green, and sick amber.
  • Model Archetype: serpent with traits fins
  • Model Direction: Keep the body short and mean. It is an ambush parasite, not a majestic serpent.
  • Blockbench Source: bog_leech.bbmodel mod/model_source/blockbench/mobs/bog_leech.bbmodel

Marsh Hexer

  • Tier: Elite
  • Minecraft Anchor: Witch control play translated into a stronger swamp mage enemy.
  • Fantasy Role: A marsh ritualist who weaponizes reeds, toxins, and bad footing.
  • Habitat: Swamp huts, mire altars, and hidden potion hollows.
  • Behavior: Curse volleys, poison circles, and frog-hop retreats between casts.
  • Silhouette: A hunched robe with oversized hat brim, reed bundles, and potion cages hanging off the belt.
  • Palette: Moss green, mud brown, and venom yellow.
  • Model Archetype: robed_mage with traits hood, staff, cloak
  • Model Direction: Lean into the marsh equipment and away from default witch copy energy.
  • Blockbench Source: marsh_hexer.bbmodel mod/model_source/blockbench/mobs/marsh_hexer.bbmodel

Phase 06 - Sunscar Dunes

Dune Stalker

  • Tier: Common
  • Minecraft Anchor: Desert ambush predator translated into a low sand-swimming hunter.
  • Fantasy Role: A sand runner that appears only once the player commits to the wrong open lane.
  • Habitat: Loose dunes, canyon floors, and ruin outskirts.
  • Behavior: Low burrow rushes, side flank arcs, and spring attacks from behind soft cover.
  • Silhouette: A lizard-serpent hybrid with a low wedge head, sand fins, and digging forelimbs.
  • Palette: Dune tan, bone white, and sun-char brown.
  • Model Archetype: serpent with traits fins, tail_spikes
  • Model Direction: Keep it horizontal and low. The threat here is movement under sightlines, not sheer size.
  • Blockbench Source: dune_stalker.bbmodel mod/model_source/blockbench/mobs/dune_stalker.bbmodel

Scarab Caster

  • Tier: Common
  • Minecraft Anchor: Scarab swarm fantasy given a deliberate spellcasting role.
  • Fantasy Role: A ruin beetle that spits sun pulses instead of just biting ankles.
  • Habitat: Ruins, statue pits, and warm cave shelves.
  • Behavior: Arc shots, short hover hops, and emergency sand-burrow retreats.
  • Silhouette: A chunky scarab body with a raised sun crest and glowing abdomen rune.
  • Palette: Brass gold, obsidian black, and white-hot orange.
  • Model Archetype: beetle with traits crown, belly_core
  • Model Direction: The raised crest is what makes it read as a caster and not a normal beetle.
  • Blockbench Source: scarab_caster.bbmodel mod/model_source/blockbench/mobs/scarab_caster.bbmodel

Mirage Strider

  • Tier: Elite
  • Minecraft Anchor: Enderman disruption and heat mirage tricks merged into a desert stalker.
  • Fantasy Role: A long-limbed heat ghost that appears one dune farther away than it really is.
  • Habitat: Open dunes, sun-blasted ridges, and ruin sightlines.
  • Behavior: Blink hops, spear-like reach hits, and mirage decoys that punish panic swings.
  • Silhouette: A tall thin frame with cloth strips, long limbs, and a narrow masked head.
  • Palette: Sun-faded tan, black shadow, and shimmer-white highlights.
  • Model Archetype: vampire with traits cloak, claws
  • Model Direction: Not a vampire in gameplay. The archetype is just useful for the slim predatory silhouette.
  • Blockbench Source: mirage_strider.bbmodel mod/model_source/blockbench/mobs/mirage_strider.bbmodel

Carrion Vulture

  • Tier: Common
  • Minecraft Anchor: Desert bird harassment upgraded into a real aerial route threat.
  • Fantasy Role: A scavenger flier that teaches players to look up before the boss makes that lesson mandatory.
  • Habitat: Ruins, cliff nests, and thermal dunes.
  • Behavior: Low swoops, sand blinding feathers, and patient circles over wounded targets.
  • Silhouette: A thin-necked desert vulture with ragged wings and a bare sun-cooked head.
  • Palette: Dust brown, bone white, and soot black.
  • Model Archetype: bird with traits wing_spikes
  • Model Direction: Keep the body ugly and opportunistic. This is a scavenger, not a heroic eagle.
  • Blockbench Source: carrion_vulture.bbmodel mod/model_source/blockbench/mobs/carrion_vulture.bbmodel

Phase 07 - Blackwake Reach

Blackwake Raider

  • Tier: Common
  • Minecraft Anchor: Pillager pressure reworked into a rougher pirate boarder.
  • Fantasy Role: A coast-born raider whose job is to keep the player in the wrong lane while cannons or heavies line up.
  • Habitat: Docks, ship decks, rope bridges, and tidal caves.
  • Behavior: Pistol bursts, rope flanks, and barrel kicks into chokepoints.
  • Silhouette: A broad human raider with coat tails, shoulder wraps, and a coastal scavenger profile instead of clean military lines.
  • Palette: Tar black, storm blue, rope tan, and brass.
  • Model Archetype: raider with traits hat, cloak
  • Model Direction: Keep it rough. This is not a disciplined empire soldier.
  • Blockbench Source: blackwake_raider.bbmodel mod/model_source/blockbench/mobs/blackwake_raider.bbmodel

Barnacle Brute

  • Tier: Elite
  • Minecraft Anchor: Drowned bulk plus deck enforcer logic turned into a coast siege heavy.
  • Fantasy Role: A raider shock trooper so overgrown with shell and salt crust that it looks forged by the sea itself.
  • Habitat: Harbor batteries, ship wreck courts, and tide caverns.
  • Behavior: Slow heavy advances, shielded charges, and wet slam attacks that throw players into danger zones.
  • Silhouette: A heavy biped with one shell-covered shoulder, a thick torso, and a coral lump where the neck should feel too clean.
  • Palette: Sea green, barnacle white, rope brown, and rusted iron.
  • Model Archetype: construct with traits shell, shoulder_spikes, hook
  • Model Direction: This should feel like a living battering ram.
  • Blockbench Source: barnacle_brute.bbmodel mod/model_source/blockbench/mobs/barnacle_brute.bbmodel

Tar Slime

  • Tier: Common
  • Minecraft Anchor: Slime movement re-skinned through dock tar and ship grease.
  • Fantasy Role: A sticky harbor slime that turns clean movement into work.
  • Habitat: Dry docks, cargo pits, and tar runoff channels.
  • Behavior: Short hops, floor-slick patches, and cling bursts that slow players for allied gunfire.
  • Silhouette: A dark sagging slime with oily drips and a low dense core.
  • Palette: Pitch black, oily blue, and dull amber sheen.
  • Model Archetype: slime with traits belly_core
  • Model Direction: The sag and drag are the point. It should feel heavy even before it moves.
  • Blockbench Source: tar_slime.bbmodel mod/model_source/blockbench/mobs/tar_slime.bbmodel

Cannon Crab

  • Tier: Elite
  • Minecraft Anchor: Crab scavenger fantasy fused with powder weapon pressure.
  • Fantasy Role: A harbor crab that has evolved into living artillery crew.
  • Habitat: Battery ruins, tidal caves, and cannon lines.
  • Behavior: Sidewalk kiting, powder lob shots, and defensive shelling when cornered.
  • Silhouette: A broad crab shell with one oversized cannon claw and raised eyestalks.
  • Palette: Salt gray, iron black, and brass powder fittings.
  • Model Archetype: crab with traits hook, shell
  • Model Direction: The cannon claw should be comically large but still plausible in the project’s art language.
  • Blockbench Source: cannon_crab.bbmodel mod/model_source/blockbench/mobs/cannon_crab.bbmodel

Phase 08 - Underbriar

Graveshade

  • Tier: Common
  • Minecraft Anchor: Dark cave specter and stalking undead pressure blended into a grave-root hunter.
  • Fantasy Role: A cave funeral shade that uses darkness as cover rather than raw teleport spam.
  • Habitat: Lantern groves, tomb tunnels, and root-gate chambers.
  • Behavior: Shadow dashes, quick claw sets, and short vanish windows after missed hits.
  • Silhouette: A slim grave hunter with lantern ribs and a hood of roots instead of cloth.
  • Palette: Grave gray, moss green, and lantern gold.
  • Model Archetype: vampire with traits hood, claws
  • Model Direction: Keep it predatory and narrow. This is a hunter, not a drifting ghost sheet.
  • Blockbench Source: graveshade.bbmodel mod/model_source/blockbench/mobs/graveshade.bbmodel

Marrow Slime

  • Tier: Common
  • Minecraft Anchor: Slime anatomy pushed into graveyard bone horror.
  • Fantasy Role: A decay slime that has learned to carry bone cages inside itself.
  • Habitat: Grave pits, wet tombs, and root-choked burial pockets.
  • Behavior: Hop pressure, bone fragment bursts, and split bodies that leave sharp residue on the floor.
  • Silhouette: A pale gel body with obvious rib shapes trapped inside the core.
  • Palette: Bone white, grave green, and bruise violet.
  • Model Archetype: slime with traits back_spines, belly_core
  • Model Direction: The trapped bone cage is the entire identity read here.
  • Blockbench Source: marrow_slime.bbmodel mod/model_source/blockbench/mobs/marrow_slime.bbmodel

Briar Hound

  • Tier: Common
  • Minecraft Anchor: Wolf hunt logic adapted for grave-root terrain.
  • Fantasy Role: A root-hair cave hound bred to chase torchlight.
  • Habitat: Underbriar trails, grave rows, and shade gate entries.
  • Behavior: Pack pounces, lantern-bait aggression, and retreat loops through root cover.
  • Silhouette: A lean hound with thorn spine ridges and root-fiber fur around the jaw.
  • Palette: Black bark, mud brown, and faint sickly green.
  • Model Archetype: quadruped_canid with traits back_spines, jaw_tusks
  • Model Direction: Keep it canine and readable. The thorn ridge is enough.
  • Blockbench Source: briar_hound.bbmodel mod/model_source/blockbench/mobs/briar_hound.bbmodel

Crypt Weaver

  • Tier: Elite
  • Minecraft Anchor: Spider ambush logic given a grave crypt identity.
  • Fantasy Role: A tomb spider that stretches silk between grave markers and root arches.
  • Habitat: Crypt vaults, grave hallways, and shaded pit rooms.
  • Behavior: Trap webs, side climbs, and sudden center-lane drops once the player is committed.
  • Silhouette: A dark spider with long needle legs and grave-thread tassels under the abdomen.
  • Palette: Black, bone beige, and lantern green.
  • Model Archetype: spider with traits fangs, back_banner
  • Model Direction: Let the legs feel sharp and architectural, like grave ironwork.
  • Blockbench Source: crypt_weaver.bbmodel mod/model_source/blockbench/mobs/crypt_weaver.bbmodel

Phase 09 - Deep Rime

Rime Revenant

  • Tier: Common
  • Minecraft Anchor: Undead attrition tuned toward frost control and delayed hits.
  • Fantasy Role: A deep-cold revenant that lingers just long enough to make the next dodge harder.
  • Habitat: Deep frost caves, ice trenches, and frozen burial niches.
  • Behavior: Measured melee, frost afterimages, and small cold bursts around deaths or staggers.
  • Silhouette: A lean frozen dead with shard shoulders and a hoarfrost cowl.
  • Palette: Ice blue, corpse gray, and white frost.
  • Model Archetype: mutant_biped with traits shoulder_spikes, cloak
  • Model Direction: Keep it colder and cleaner than the Frostbitten line.
  • Blockbench Source: rime_revenant.bbmodel mod/model_source/blockbench/mobs/rime_revenant.bbmodel

Icevein Spiderling

  • Tier: Common
  • Minecraft Anchor: Brood cave spider threat evolved toward crystal vein nesting.
  • Fantasy Role: A smaller queen-line spider that marks where the big cocoon chambers begin.
  • Habitat: Crystal frost seams, cocoon bridges, and deep nest cavities.
  • Behavior: Fast rushes, silk marks, and defensive crystal spit when cornered.
  • Silhouette: A compact spider with bright ice veins and slightly transparent leg tips.
  • Palette: Cold cyan, white, and black core joints.
  • Model Archetype: spider with traits abdomen_spikes
  • Model Direction: These should visually foreshadow the Icevein Matron without stealing her silhouette.
  • Blockbench Source: icevein_spiderling.bbmodel mod/model_source/blockbench/mobs/icevein_spiderling.bbmodel

Frost Wisp

  • Tier: Elite
  • Minecraft Anchor: Floating support threat translated into a cave-cold guiding light that hates players.
  • Fantasy Role: A false lantern spirit that leads players into bad ice lanes.
  • Habitat: Frozen ledges, crevasse mouths, and high roost spaces.
  • Behavior: Glide lures, chill pulses, and support bursts that make nearby frost enemies more dangerous.
  • Silhouette: A small floating light core with ribbon trails and shard fins.
  • Palette: Pale blue, white, and faint violet.
  • Model Archetype: floating_eye with traits floating_shards
  • Model Direction: Avoid ghost cliché. It should feel like cold light with intent.
  • Blockbench Source: frost_wisp.bbmodel mod/model_source/blockbench/mobs/frost_wisp.bbmodel

Pale Elk

  • Tier: Elite
  • Minecraft Anchor: Fantasy prey animal reframed as an aggressive territorial cave ungulate.
  • Fantasy Role: A roost guardian beast that teaches the player some deep creatures are dangerous before they look corrupted.
  • Habitat: Frost roost bowls, high ledges, and crystal meadows in the cave ceiling.
  • Behavior: Line charges, kick turns, and stubborn area holding near young or roost markers.
  • Silhouette: A graceful elk profile with tall pale antlers and long fur under the neck.
  • Palette: Pale cream, blue-gray, and black hoof accents.
  • Model Archetype: quadruped_ungulate with traits antlers, mane
  • Model Direction: This is one of the project’s fantasy animal moments. Make it beautiful enough that killing one feels notable.
  • Blockbench Source: pale_elk.bbmodel mod/model_source/blockbench/mobs/pale_elk.bbmodel

Phase 10 - Hollowstep

Ivyling

  • Tier: Common
  • Minecraft Anchor: Plant imp nuisance translated through dryad and root-child imagery.
  • Fantasy Role: A small overgrown shrine child that is more curious than brave until it has numbers.
  • Habitat: Hollowstep terraces, hanging gardens, and overgrown reliquaries.
  • Behavior: Quick jabs, vine pulls, and scatter-and-return group behavior.
  • Silhouette: A child-sized plant imp with leaf ears, thin limbs, and a seed-like head crown.
  • Palette: Leaf green, bark brown, and pale flower cream.
  • Model Archetype: mutant_biped with traits root_growth, crown
  • Model Direction: Keep it playful and uncanny, not demonic.
  • Blockbench Source: ivyling.bbmodel mod/model_source/blockbench/mobs/ivyling.bbmodel

Urnling

  • Tier: Common
  • Minecraft Anchor: Animated pottery fragment enemy built from Hollowstep shrine language.
  • Fantasy Role: A small living urn that toddles until it decides to explode into sharp ceramic children.
  • Habitat: Burial rooms, reliquary halls, and overgrown shelf tiers.
  • Behavior: Wobble rushes, crack detonations, and regrouping around larger idols.
  • Silhouette: A squat jar body on stubby legs with lid-jaw and handle-arms.
  • Palette: Terracotta orange, soot black, and jade glaze.
  • Model Archetype: mimic with traits crown
  • Model Direction: Lean into the jar read. It should still resemble pottery before it attacks.
  • Blockbench Source: urnling.bbmodel mod/model_source/blockbench/mobs/urnling.bbmodel

Canopy Drifter

  • Tier: Elite
  • Minecraft Anchor: Glider animal fantasy introduced as a living cave canopy hunter.
  • Fantasy Role: A long-limbed gliding creature that owns the space between ledges.
  • Habitat: Overgrown shafts, canopy gaps, and hanging root forests.
  • Behavior: Leap-glides, scratch passes, and repositioning onto high roots after missed attacks.
  • Silhouette: A bat-ray body with long forelimb wings and a thin leaf tail.
  • Palette: Leaf green, bark brown, and pale underside cream.
  • Model Archetype: ray with traits tail_spikes
  • Model Direction: Even though the archetype is ray-like, the final creature should feel cave-animal first, not fish.
  • Blockbench Source: canopy_drifter.bbmodel mod/model_source/blockbench/mobs/canopy_drifter.bbmodel

Vine Lurker

  • Tier: Elite
  • Minecraft Anchor: Tentacle ambush monster translated through hanging vines and shrine roots.
  • Fantasy Role: A plant predator that is only obvious once the vines start moving against the wind.
  • Habitat: Root curtains, shrine ceilings, and vertical cave shafts.
  • Behavior: Grab attacks, ceiling hangs, and lane denial with whipping vine clusters.
  • Silhouette: A hanging central maw with four thick vine tentacles and a seed-pod crown.
  • Palette: Dark leaf green, bark brown, and pale thorn beige.
  • Model Archetype: tentacle_aberration with traits tentacles, crown
  • Model Direction: This is a good first true tentacle normal mob. Keep the body rooted in plant language so it still feels Minecraft-native.
  • Blockbench Source: vine_lurker.bbmodel mod/model_source/blockbench/mobs/vine_lurker.bbmodel

Phase 11 - Rotwarren

Spore Rat

  • Tier: Common
  • Minecraft Anchor: Rodent skitter pressure adapted to fungal swarm play.
  • Fantasy Role: A rot cave scavenger that leaves bloom residue where it runs.
  • Habitat: Fungus tunnels, mold shelves, and rotten feed chambers.
  • Behavior: Fast nips, bloom trails, and swarm bursts from cracked fungus walls.
  • Silhouette: A squat rat with overgrown fungus ears and a mold tail tuft.
  • Palette: Rot brown, mold green, and fungus cream.
  • Model Archetype: quadruped_canid with traits fungus_caps, tail_spikes
  • Model Direction: Small, fast, and messy. The fungal ear silhouette matters.
  • Blockbench Source: spore_rat.bbmodel mod/model_source/blockbench/mobs/spore_rat.bbmodel

Moldback Boar

  • Tier: Common
  • Minecraft Anchor: Boar pressure given fungal armor and disease charge identity.
  • Fantasy Role: A cave boar that grew into its own mushroom barricade.
  • Habitat: Rot chambers, feed pits, and fungus meadows.
  • Behavior: Straight charges, mud turns, and spore coughs when bloodied.
  • Silhouette: A boar profile with a fungus shelf ridge and oversized tusks.
  • Palette: Mud brown, mold green, and pale fungus caps.
  • Model Archetype: quadruped_boar with traits fungus_caps, jaw_tusks
  • Model Direction: The fungal shelf should rise from the shoulders like a saddle of rot.
  • Blockbench Source: moldback_boar.bbmodel mod/model_source/blockbench/mobs/moldback_boar.bbmodel

Bile Beetle

  • Tier: Common
  • Minecraft Anchor: Beetle projectile pressure turned toward disease spit and shell bursts.
  • Fantasy Role: A rot insect that weaponizes the worst liquid in the room.
  • Habitat: Rot puddles, fungus walls, and carcass alcoves.
  • Behavior: Acid spit, short shell rushes, and defensive shell-up behavior when surrounded.
  • Silhouette: A thick beetle with swollen bile sacs under the shell.
  • Palette: Sick green, black shell, and yellow rot fluid.
  • Model Archetype: beetle with traits belly_core, back_spines
  • Model Direction: The underside sacs should be visible even in profile, otherwise the projectile fantasy gets lost.
  • Blockbench Source: bile_beetle.bbmodel mod/model_source/blockbench/mobs/bile_beetle.bbmodel

Rot Jelly

  • Tier: Elite
  • Minecraft Anchor: Slime branch grown toward disease puddle control.
  • Fantasy Role: A fungal gel that seems to digest cave air into more poison.
  • Habitat: Rotwarren pits, mold lakes, and spore bloom rooms.
  • Behavior: Bounce pressure, puddle spawning, and contagious split residues.
  • Silhouette: A lumpy slime with mold islands floating inside the gel.
  • Palette: Murky green, fungus beige, and spoiled yellow.
  • Model Archetype: slime with traits fungus_caps, belly_core
  • Model Direction: Keep the outer silhouette soft but the inner material ugly.
  • Blockbench Source: rot_jelly.bbmodel mod/model_source/blockbench/mobs/rot_jelly.bbmodel

Phase 12 - Ember Vaults

Cinder Acolyte

  • Tier: Common
  • Minecraft Anchor: Temple caster line tuned for kiln and coal spaces.
  • Fantasy Role: A vault monk apprentice who learned to fight by feeding the furnaces.
  • Habitat: Vault corridors, kiln chapels, and ember braziers.
  • Behavior: Short fire casts, ash dashes, and coordinated zoning around braziers.
  • Silhouette: A lean robed acolyte with ember beads and a kiln mask.
  • Palette: Coal black, ember orange, and clay brown.
  • Model Archetype: robed_mage with traits hood, staff
  • Model Direction: Make the kiln mask clear. That is the bridge to the twin bosses.
  • Blockbench Source: cinder_acolyte.bbmodel mod/model_source/blockbench/mobs/cinder_acolyte.bbmodel

Ash Jackal

  • Tier: Common
  • Minecraft Anchor: Fast canid pressure filtered through ash-dune and forge debris.
  • Fantasy Role: A lean desert-vault predator that hunts along the hot edges of the room.
  • Habitat: Ash yards, forge ruins, and ember stairways.
  • Behavior: Quick flanks, bite-and-retreat loops, and heat trail pressure.
  • Silhouette: A lean jackal with ash mane, long legs, and coal-black paws.
  • Palette: Ash gray, ember orange, and black charcoal.
  • Model Archetype: quadruped_canid with traits mane, tail_spikes
  • Model Direction: Keep it elegant. It should feel fast and hot, not bulky.
  • Blockbench Source: ash_jackal.bbmodel mod/model_source/blockbench/mobs/ash_jackal.bbmodel

Ember Scarab

  • Tier: Common
  • Minecraft Anchor: Beetle caster line rebuilt around live coal and vault heat.
  • Fantasy Role: A glowing vault beetle that bursts like a coal pop when cornered.
  • Habitat: Kiln shelves, ash cracks, and idol rooms.
  • Behavior: Fire arcs, shell pops, and short hot hops between warm surfaces.
  • Silhouette: A compact scarab with bright heat seams running under the shell.
  • Palette: Coal black, ember orange, and brass gold.
  • Model Archetype: beetle with traits belly_core, crown
  • Model Direction: The glowing seams should carry the read, not giant horns or noise.
  • Blockbench Source: ember_scarab.bbmodel mod/model_source/blockbench/mobs/ember_scarab.bbmodel

Vault Sentinel

  • Tier: Elite
  • Minecraft Anchor: Temple guardian logic pushed into a forged automaton.
  • Fantasy Role: A standing furnace that learned how to walk and block a hallway.
  • Habitat: Sanctum doors, vault bridges, and relic lifts.
  • Behavior: Shield walls, heat slams, and lockstep guard movement around important doors.
  • Silhouette: A broad armored construct with furnace chest and pillar legs.
  • Palette: Forge black, heated orange, and bronze trim.
  • Model Archetype: construct with traits belly_core, shoulder_spikes
  • Model Direction: This should feel like architecture with a pulse.
  • Blockbench Source: vault_sentinel.bbmodel mod/model_source/blockbench/mobs/vault_sentinel.bbmodel

Phase 13 - Starwell Temple

Starwell Adept

  • Tier: Common
  • Minecraft Anchor: Illager caster logic evolved toward astral temple spellwork.
  • Fantasy Role: A sky well acolyte who treats gravity as a negotiable suggestion.
  • Habitat: Temple bridges, observatory halls, and starwell rooms.
  • Behavior: Star shots, lift pulses, and short blink repositioning after every other cast.
  • Silhouette: A slim temple mage with layered robe panels and a halo of star tags.
  • Palette: Midnight blue, silver, and pale white.
  • Model Archetype: robed_mage with traits hood, floating_shards, staff
  • Model Direction: Keep it temple-clean. This one should look disciplined, not feral.
  • Blockbench Source: starwell_adept.bbmodel mod/model_source/blockbench/mobs/starwell_adept.bbmodel

Veil Bat

  • Tier: Common
  • Minecraft Anchor: Bat nuisance turned toward astral support pressure.
  • Fantasy Role: A temple bat that dives through shadowed star wells and leaves distortion behind.
  • Habitat: Temple rafters, observatory domes, and breach-thin corridors.
  • Behavior: Fast swoops, veil dust, and paired hunting with temple casters.
  • Silhouette: A sleek bat with long trailing wing tips and a narrow face mask.
  • Palette: Deep violet, black, and silver dust.
  • Model Archetype: bird with traits wing_spikes
  • Model Direction: Keep it narrower and cleaner than the cave bat lines.
  • Blockbench Source: veil_bat.bbmodel mod/model_source/blockbench/mobs/veil_bat.bbmodel

Astral Watcher

  • Tier: Elite
  • Minecraft Anchor: Floating eye threat elevated into a cleaner temple surveillance monster.
  • Fantasy Role: A temple eye that keeps the room honest by punishing bad vertical positioning.
  • Habitat: Temple vaults, starwell courts, and observatory roofs.
  • Behavior: Tracking rays, alarm pulses, and orbit movement around active objectives.
  • Silhouette: A precise floating eye with shard halo and short trailing cords.
  • Palette: Silver, midnight blue, and bright white iris light.
  • Model Archetype: floating_eye with traits floating_shards
  • Model Direction: Sharper and more geometric than the Rift Eye. This one belongs to refined ruins, not a corrupted archive.
  • Blockbench Source: astral_watcher.bbmodel mod/model_source/blockbench/mobs/astral_watcher.bbmodel

Tendril Idol

  • Tier: Elite
  • Minecraft Anchor: Tentacle horror filtered through temple iconography instead of pure flesh.
  • Fantasy Role: A shrine idol that unfolds into a star-fed tentacle knot when the temple is disturbed.
  • Habitat: Sealed wells, idol alcoves, and breach seam rooms.
  • Behavior: Grab beams, tentacle lashes, and denial of narrow bridges or stairways.
  • Silhouette: An idol torso with one big eye and four stone-cabled tendrils.
  • Palette: Aged stone, silver, midnight blue, and pale void white.
  • Model Archetype: floating_idol with traits tentacles, crown
  • Model Direction: This is one of the key tentacle normal mobs. Keep the icon silhouette readable before the appendages open.
  • Blockbench Source: tendril_idol.bbmodel mod/model_source/blockbench/mobs/tendril_idol.bbmodel

Starved Supplicant

  • Tier: Common
  • Minecraft Anchor: Temple cultist remains translated into a gaunt ritual walker.
  • Fantasy Role: A failed sky well devotee that still reaches upward even while trying to kill the player.
  • Habitat: Temple side cells, collapsed observatories, and ritual stairs.
  • Behavior: Lunge swipes, weak channel bolts, and pack pressure around mages.
  • Silhouette: A thin hooded walker with extended hands and a starved rib profile.
  • Palette: Pale gray, midnight blue, and dusted silver.
  • Model Archetype: mutant_biped with traits hood, claws
  • Model Direction: This should visually foreshadow the Starved Arcanist without stealing the boss silhouette.
  • Blockbench Source: starved_supplicant.bbmodel mod/model_source/blockbench/mobs/starved_supplicant.bbmodel

Phase 14 - Breach Cluster I

Slurry Spawn

  • Tier: Breach
  • Minecraft Anchor: Slime juvenile branch escalated into breach ooze fodder.
  • Fantasy Role: A half-formed breach slime that moves faster than a normal slime because it does not yet know how big it wants to be.
  • Habitat: Slurry pits, breach slicks, and crystal ooze caves.
  • Behavior: Fast bounces, adhesive splats, and swarm behavior around larger jelly bodies.
  • Silhouette: A compact uneven slime with visible pearl nodules and a tilted top mass.
  • Palette: Mint green, magenta bruise, and pale pearl.
  • Model Archetype: slime with traits crown
  • Model Direction: Keep it slightly asymmetrical so it feels newly born rather than polished.
  • Blockbench Source: slurry_spawn.bbmodel mod/model_source/blockbench/mobs/slurry_spawn.bbmodel

Grave Bat

  • Tier: Breach
  • Minecraft Anchor: Bat event pressure evolved toward grave-breach aggression.
  • Fantasy Role: A larger ruin bat that hunts in true packs and cares about blood scent.
  • Habitat: Grave breaches, redwake skies, and broken crypt towers.
  • Behavior: Fast dive swarms, blood-trace tracking, and retreat loops to upper darkness.
  • Silhouette: A broad bat with ragged grave-cloth wing edges and a long skull face.
  • Palette: Black, burgundy, and pale bone.
  • Model Archetype: bird with traits wing_spikes, jaw_tusks
  • Model Direction: The skull face should push it beyond normal bat nuisance into event threat territory.
  • Blockbench Source: grave_bat.bbmodel mod/model_source/blockbench/mobs/grave_bat.bbmodel

Bloodbound Vampire

  • Tier: Breach
  • Minecraft Anchor: Classic vampire fantasy translated into a grounded Minecraft predator.
  • Fantasy Role: A redwake noble hunter that uses charm, speed, and clean melee lines instead of giant spell spam.
  • Habitat: Redwake courts, grave roofs, and blood-lit manors.
  • Behavior: Dash slashes, short charm gazes, and bat form escapes when cornered.
  • Silhouette: A slim aristocratic hunter with raised collar, long coat tails, and clawed hands.
  • Palette: Wine red, black velvet, pale skin, and aged gold.
  • Model Archetype: vampire with traits cloak, claws
  • Model Direction: This is the baseline vampire silhouette the larger bosses can then elevate.
  • Blockbench Source: bloodbound_vampire.bbmodel mod/model_source/blockbench/mobs/bloodbound_vampire.bbmodel

Choir Widow

  • Tier: Breach
  • Minecraft Anchor: Spider threat fused with choir and cathedral horror cues.
  • Fantasy Role: A silk widow that hunts below hanging choir lofts and drags victims upward.
  • Habitat: Cathedral silk vaults, choir halls, and candle rope bridges.
  • Behavior: Vertical ambushes, silk drag lines, and support screams that buff nearby silk enemies.
  • Silhouette: A spider-widow hybrid read, with long front limbs and trailing choir veil silk.
  • Palette: Ivory silk, red wax, and soot black.
  • Model Archetype: spider with traits back_banner, fangs
  • Model Direction: Elegant and predatory. The veil silk is the key differentiator.
  • Blockbench Source: choir_widow.bbmodel mod/model_source/blockbench/mobs/choir_widow.bbmodel

Cathedral Spinner

  • Tier: Breach
  • Minecraft Anchor: Late spider soldier unit evolved around heavy silk structure building.
  • Fantasy Role: A brood worker sturdy enough to turn architecture into traps during a fight.
  • Habitat: Silk cathedrals, nave vaults, and brood arches.
  • Behavior: Trap construction, body-blocking, and short brutal pounces once the room is webbed.
  • Silhouette: A heavier spider with thick forelegs and a large hanging silk reel under the abdomen.
  • Palette: Ivory, soot black, and candle gold.
  • Model Archetype: spider with traits abdomen_spikes, back_banner
  • Model Direction: This is the heavy spider line. Keep it less regal than the regent boss.
  • Blockbench Source: cathedral_spinner.bbmodel mod/model_source/blockbench/mobs/cathedral_spinner.bbmodel

Phase 14 - Stormfront

Redwake Ghoul

  • Tier: Stormfront
  • Minecraft Anchor: Blood-night zombie line built for aggressive base-outing pressure.
  • Fantasy Role: A redwake night ghoul that exists to drag players outside when the sky turns wrong.
  • Habitat: Any active Redwake night, especially near settlements and grave edges.
  • Behavior: Fast door pressure, short frenzy runs, and small health steal on successful hits.
  • Silhouette: A feral ghoul with long arms, exposed ribs, and a jaw that hangs too wide.
  • Palette: Dark red, corpse gray, and blackened claws.
  • Model Archetype: mutant_biped with traits claws, belly_core
  • Model Direction: Keep it more feral than a vampire and more aggressive than a normal walker.
  • Blockbench Source: redwake_ghoul.bbmodel mod/model_source/blockbench/mobs/redwake_ghoul.bbmodel

Storm Captain

  • Tier: Stormfront Elite
  • Minecraft Anchor: Raid captain logic expanded into a recurring world-event miniboss family.
  • Fantasy Role: A world-event commander strong enough to anchor an invasion without stealing full boss spotlight.
  • Habitat: Blackwake Raids, Ash Noon siege waves, and late Worldshift invasions.
  • Behavior: Banner buffs, command shots, guard calls, and readable elite pressure without raid-boss clutter.
  • Silhouette: A commanding raider frame with a raised banner rig, heavy coat, and oversized sidearm or baton.
  • Palette: Storm blue, black, brass, and faction-color accents depending on event.
  • Model Archetype: raider with traits hat, back_banner, cloak
  • Model Direction: This needs to read like an elite officer at distance. The banner rig is the key.
  • Blockbench Source: storm_captain.bbmodel mod/model_source/blockbench/mobs/storm_captain.bbmodel

Phase 15 - Breach Cluster II

Sunforged Knight

  • Tier: Breach
  • Minecraft Anchor: Animated elite armor line that prepares players for Auric Gauntlet timing.
  • Fantasy Role: A radiant breach knight that values rhythm and guard breaks over raw speed.
  • Habitat: Auric arenas, forge bridges, and solar sanctums.
  • Behavior: Measured combos, shield feints, and punish swings if the player attacks into guard.
  • Silhouette: A disciplined knight with a broad chest, sun crest helm, and heavy right-side gauntlet emphasis.
  • Palette: Gold, white heat, and forge black.
  • Model Archetype: construct with traits crown, shoulder_spikes
  • Model Direction: This should feel like a smaller cleaner prelude to Auric Gauntlet.
  • Blockbench Source: sunforged_knight.bbmodel mod/model_source/blockbench/mobs/sunforged_knight.bbmodel

Moonveil Huntsman

  • Tier: Breach
  • Minecraft Anchor: Vampire hunter silhouette with eclipse mobility and moon-slick stealth.
  • Fantasy Role: A moon court executioner that makes open space feel unsafe.
  • Habitat: Velvet breach gardens, moon courts, and eclipse terraces.
  • Behavior: Lunge chains, mist retreat, and precise ranged knives between melee gaps.
  • Silhouette: A slim duelist with long coat tails, high boots, and crescent-bladed forearms.
  • Palette: Midnight blue, silver, and dark wine red.
  • Model Archetype: vampire with traits cloak, claws
  • Model Direction: It should read like a court predator, not a ragged cave ghoul.
  • Blockbench Source: moonveil_huntsman.bbmodel mod/model_source/blockbench/mobs/moonveil_huntsman.bbmodel

Prism Ray

  • Tier: Breach
  • Minecraft Anchor: Fantasy sky animal translated into a hostile crystal glider.
  • Fantasy Role: A sharp-edged living glide plane that makes high ledges and air lanes dangerous.
  • Habitat: Crystal hollows, prism bridges, and high breach air routes.
  • Behavior: Sweep dives, shard spray, and long glides that punish tunnel vision upward.
  • Silhouette: A flat diamond body with long wing fins and a needle tail.
  • Palette: Cyan, violet, and white prism light.
  • Model Archetype: ray with traits tail_spikes, wing_spikes
  • Model Direction: This should feel like a fantasy animal, not a fish glued into the sky.
  • Blockbench Source: prism_ray.bbmodel mod/model_source/blockbench/mobs/prism_ray.bbmodel

Auric Hound

  • Tier: Breach
  • Minecraft Anchor: Fast elite beast line turned toward sunmetal escort duty.
  • Fantasy Role: A forge-bred hound that runs interference for heavier solar constructs.
  • Habitat: Auric arenas, forge roads, and light-well paths.
  • Behavior: Quick intercept rushes, snapback flanks, and teamwork behavior around knights.
  • Silhouette: A lean metallic hound with plated ribs and heated maw seams.
  • Palette: Gold, black, and ember orange.
  • Model Archetype: quadruped_canid with traits belly_core, jaw_tusks
  • Model Direction: The plated ribs should make it feel forged, not mechanical.
  • Blockbench Source: auric_hound.bbmodel mod/model_source/blockbench/mobs/auric_hound.bbmodel

Eclipse Courtier

  • Tier: Breach
  • Minecraft Anchor: Moon court noble threat that bridges normal vampires and Velvet Eclipse.
  • Fantasy Role: A refined breach predator that fights with posture and cruelty instead of brute force.
  • Habitat: Moon courts, eclipse balconies, and dark mirror halls.
  • Behavior: Elegant dash chains, veil fans, and support calls that empower nearby vampire units.
  • Silhouette: A tall noble figure with long sleeves, sharp collar, and crescent ornamentation.
  • Palette: Plum black, silver, and pale skin.
  • Model Archetype: vampire with traits cloak, crown
  • Model Direction: Less violent-looking than the Bloodbound Vampire. This one should feel courtly.
  • Blockbench Source: eclipse_courtier.bbmodel mod/model_source/blockbench/mobs/eclipse_courtier.bbmodel

Phase 16 - Horizon Split

Rift Tentacle

  • Tier: Finale
  • Minecraft Anchor: Pure tentacle monster fantasy filtered through breach seam geometry and readable center mass.
  • Fantasy Role: A void appendage thing that climbs arena fragments and tries to pin players for larger anomalies.
  • Habitat: Horizon tears, seam caves, and floating shard edges.
  • Behavior: Anchoring grabs, beam spits, and lane blocking from below platforms.
  • Silhouette: A central rift bulb with four thick tendrils and a blade-like eye slit.
  • Palette: Void black, cyan, and pale wound pink.
  • Model Archetype: tentacle_aberration with traits tentacles, floating_shards
  • Model Direction: This is the baseline tentacle silhouette that the final boss then escalates massively.
  • Blockbench Source: rift_tentacle.bbmodel mod/model_source/blockbench/mobs/rift_tentacle.bbmodel

Void Gull

  • Tier: Finale
  • Minecraft Anchor: Sky scavenger silhouette rebuilt into a seam-edge anomaly bird.
  • Fantasy Role: A breach gull that lives where the world has been cut too thin.
  • Habitat: Floating shards, horizon rails, and void-side ledges.
  • Behavior: Skimming dives, scream bursts, and sudden fold-wing drops from out of frame.
  • Silhouette: A long-winged black gull with split tail and hollow eye sockets.
  • Palette: Void black, gray white, and cyan edge light.
  • Model Archetype: bird with traits tail_spikes, wing_spikes
  • Model Direction: This should feel wrong but still bird-like. Do not turn it into an abstract shard cloud.
  • Blockbench Source: void_gull.bbmodel mod/model_source/blockbench/mobs/void_gull.bbmodel