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This wiki is the working design and implementation reference for ChonkyCraft, an original Minecraft adventure overhaul built as a CurseForge first pack plus a custom core mod.

Status: Source-backed

This wiki is the working design and implementation reference for ChonkyCraft, an original Minecraft adventure overhaul built as a CurseForge-first pack plus a custom core mod.

The project draws from:

  • Necesse for biome-boss-material progression and co-op pacing
  • Terraria for mobility, mounts, world escalation, and equipment depth
  • Minecraft for terrain language, familiar mobs, survival texture, and sandbox readability

The project should not read or play like a 1:1 copy of Necesse or Terraria.

Purpose

The goal is to build a stronger co-op adventure loop inside Minecraft:

  • Clear biome-to-biome progression
  • Frequent gear upgrades with distinct archetype identity
  • Bosses that gate the next region
  • Reasons to leave base and explore
  • Co-op-safe loot and quest flow
  • Mounts and traversal that stay exciting through the whole game
  • Escalating world states and events so the world keeps changing

Current Scope Snapshot

As of 2026-04-17, the source-backed planning scope includes:

  • 5 major biomes
  • translated milestone-space families currently in scope such as Dungeon, Pirate Village, Temple, Nether frontier hubs, and Starwell routes
  • 6 exclusive incursion biomes
  • 20 bosses in the source progression ladder
  • A planned translated creature roster of 20 boss encounters, 21 boss entity models, and 68 mob, elite, breach, and stormfront entity models
  • 43 named armor sets across cave, deep cave, and incursion tiers
  • About 189 weapon pages across melee, ranged, magic, summoning, throwing, and explosives
  • About 99 material pages
  • About 87 trinket pages

This is enough to build a real phased roadmap. It is not yet a full item-by-item registry.

Canonical Control Pages

Use these pages first during review and implementation:

Working Summary

The highest-signal locked calls are:

  • NeoForge 1.21.1 with CurseForge client distribution and Crafty server import
  • Pack plus custom core mod architecture
  • Adventure-first co-op progression with phase-complete slices
  • DualSense-first controller usability and in-play map readability
  • Nearby-storage station crafting, non-breaking gear, and useful loot
  • No inventory or experience loss on death
  • Fortification pressure instead of random mob grief
  • Living caves, sky routes, Nether frontiers, breaches, and a strong mount ladder
  • Vanilla-native texture direction and original project naming

Support Rule

If future work conflicts with this wiki, update the wiki first or together with the implementation. If there is a conflict between summary prose and a canonical control page, the canonical page wins until changed intentionally.